The newton
Dimensional Analysis
The force needed to accelerate one kilogram at one metre per second squared.
- newton, the SI unit of force
- Used whenever a force must be reduced to m, kg and s for a dimensional analysis.
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Leaving Certificate ยท Higher Level ยท 2023 specification
Every formula on the course โ 190 of them across all 12 strands โ with what each symbol means and when the formula actually applies. Free to print, free to hand out, no account needed.
13 formulas ยท pages 5-28
Dimensional Analysis
The force needed to accelerate one kilogram at one metre per second squared.
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Dimensional Analysis
The work done when a force of one newton moves through one metre.
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Dimensional Analysis
One joule of work done per second.
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The i - j plane
Length of a vector given in component form, straight from Pythagoras' Theorem.
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The i - j plane
Angle a vector makes with the -axis.
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The i - j plane
A vector one unit long in the same direction as .
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Dot products
Multiply matching components and add; the result is a real number, not a vector.
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Dot products
Two non-zero vectors are perpendicular exactly when their dot product vanishes.
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Dot products
The smaller angle between two vectors.
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Writing vectors in terms of i and j
Component of a vector along the axis the angle is measured from.
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Writing vectors in terms of i and j
Component of a vector perpendicular to the axis the angle is measured from.
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Vectors in Polar Form
Converts a magnitude-and-argument description into and components.
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Vectors in Polar Form
Converts components into magnitude and argument.
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14 formulas ยท pages 29-46
Uniform acceleration
Acceleration is the rate at which velocity changes: the change in velocity divided by the time it took.
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Uniform acceleration
The velocity after time , when the acceleration is constant. Use it when displacement is neither known nor wanted.
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Uniform acceleration
Distance as average velocity times time. Under uniform acceleration the average velocity really is the mean of the first and last velocities.
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Uniform acceleration
Displacement from the initial velocity, the acceleration and the time. It is the area under the time-velocity graph: a rectangle plus a triangle.
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Uniform acceleration
Relates the two velocities to the distance covered, with time eliminated entirely.
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Using Time-Velocity graphs
The distance travelled equals the area between the graph and the time axis. Unlike the four equations, this holds even when the acceleration is not uniform.
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Using Time-Velocity graphs
Computed once across the whole journey. It is not the average of the individual stage speeds.
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Problems with just Acceleration and Deceleration
For a journey that accelerates from rest to and immediately decelerates to rest, the two stage times must add to the total time.
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Problems with just Acceleration and Deceleration
The area of the triangle: half the total time times the top speed.
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Problems involving two objects
Two bodies that set out from the same point at the same instant are level when they have covered the same distance.
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Problems involving two objects
Two bodies moving towards each other meet when the distances they have covered add up to the gap that separated them.
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Motion under Gravity
The third equation of motion with the acceleration replaced by , the constant rate at which gravity accelerates a freely moving body.
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Motion under Gravity
The highest point reached, found by setting the velocity to zero in .
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Motion under Gravity
Under uniform acceleration the average speed across any interval is exactly the instantaneous speed at the middle of that interval.
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17 formulas ยท pages 47-63
Why study projectiles?
The only force acting is gravity, so the acceleration is downwards and there is none horizontally.
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Why study projectiles?
Gravity has no horizontal component, so the horizontal velocity never changes during the flight.
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When the speed and angle are known
Horizontal distance travelled after time . There is no term because .
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When the speed and angle are known
The vertical component of velocity falls by every second.
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When the speed and angle are known
Height above the point of projection after time . It is negative when the particle is below its launch point.
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When the speed and angle are known
Turns a speed and an angle of projection into the and components every other formula needs.
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Projectiles fired at an angle
The speed is the magnitude of the velocity vector, never the sum of its components.
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Projectiles fired at an angle
The angle the velocity makes with the horizontal. It is negative when the particle is descending.
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Projectiles fired at an angle
The velocity and the position vector of the projectile at time , both measured relative to the point of projection.
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Projectiles launched vertically
At the top of the flight , so the rise takes seconds.
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Projectiles launched vertically
Greatest height above the point of projection, from applied in the -direction with .
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Projectiles fired at an angle
Total time in the air for a projectile that lands at the same level it was fired from.
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Maximum Range
Greatest height reached by a particle projected with speed at angle .
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Maximum Range
Horizontal distance from the point of projection to the landing point, on level ground.
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Maximum Range
is greatest when it equals , which happens at .
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Maximum Range
The identity that collapses into when deriving the range.
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Maximum Range
Used with to turn a target-practice equation into a quadratic in .
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14 formulas ยท pages 64-88
Newton's Laws of Motion
The resultant of all the forces acting on a body equals its mass times its acceleration.
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Newton's Laws of Motion
Momentum is mass times velocity, and is a vector in the direction of the velocity.
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Newton's Laws of Motion
Weight is the force of gravity on a body. It is a force in newtons, not a mass in kilograms.
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Tension
For a particle hanging from a string and accelerating upwards, with up taken as positive.
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Two More Kinds of Force
The perpendicular push of a horizontal surface on a body resting on it, when no other vertical force acts.
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Two More Kinds of Force
A rope pulling at angle above the horizontal lifts part of the weight, reducing the reaction and therefore the friction.
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The Laws of Friction
The fixed ratio of limiting friction to normal reaction for two given surfaces.
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The Laws of Friction
The greatest friction the surfaces can supply. Below this, friction equals whatever force is trying to move the body.
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The Laws of Friction
Equation of motion once the driving force exceeds the limiting friction.
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Particles on slopes
On an inclined plane the weight must be split into a component down the line of greatest slope and one at right angles to the surface.
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Particles on slopes
Nothing moves perpendicular to the plane, so balances ; the unbalanced then gives an acceleration independent of the mass.
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Systems of connected particles
Common acceleration when two particles hang freely from either side of a fixed smooth pulley.
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Systems of connected particles
Common acceleration of a mass on a smooth horizontal table pulled by hanging masses and over opposite edges.
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Systems of connected particles
A movable pulley of mass is held up by two segments of the same string, so the upward force on it is , not .
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16 formulas ยท pages 89-105
Work and Power
Work is the force along the direction of motion multiplied by the distance moved. It is a scalar in joules.
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Work and Power
Only the component along the motion does work; the perpendicular component does none.
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Work and Power
Power is the work done per unit time, measured in watts.
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Work and Power
The power output of an engine equals the tractive effort it produces multiplied by the speed at that instant.
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Drag forces
Resistance from a fluid increases with speed; the exponent is always stated in the question.
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Drag forces
At maximum speed the acceleration is zero, so the tractive effort exactly equals the drag.
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Drag forces
A falling body reaches terminal velocity when the drag has grown enough to balance its weight.
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Energy
Energy a body has because of its height above the standard position, equal to the work it can do falling to that position.
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Energy
Energy a body has because of its speed, equal to the work it can do in coming to rest.
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Conservation of Energy
All the potential energy converts to kinetic energy , and the mass cancels.
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Principle of Conservation of Energy
If gravitational forces are the only forces doing work on a body, the sum of its potential and kinetic energy is the same at every point of its path.
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Conservation of Momentum
Momentum is mass times velocity, a vector in the direction of the velocity.
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Conservation of Momentum
The impulse imparted to a body is its change in momentum - measurable even when the force and the contact time are not.
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Conservation of Momentum
In the absence of an external force in a given direction, the total momentum of the system in that direction is constant.
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Conservation of Momentum in 2 dimensions
When two bodies stick together or become entangled they move off with one common velocity.
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Conservation of Momentum as It Applies to Strings
When a system on an inextensible string picks up extra mass, momentum is applied to the whole string-particle system as one body.
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15 formulas ยท pages 106-122
Impacts
Total momentum immediately before an impact equals total momentum immediately after it.
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Impacts
The impulse delivered to a body equals its change in momentum.
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Newton's Law of Restitution
The speed of separation is times the speed of approach.
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Newton's Law of Restitution
A ball dropped from height rebounds to , because scales the speed and height goes as the square of speed.
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Direct collisions
Kinetic energy of a body; sum over both bodies to compare before and after.
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Oblique collisions
A smooth surface exerts no force along itself, so the parallel component is unchanged.
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Oblique collisions
The component into the surface is reversed and reduced by the factor .
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Oblique collisions
Relates rebound angle to incidence angle, with both measured from the wall.
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Projectiles which bounce
Duration of the hop following a bounce, from leaving the ground to landing on the same level.
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Impacts
The book's working form for a body bouncing off a fixed surface: the velocity after divided by the velocity before is . The minus sign carries the reversal, so the directions look after themselves.
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Impacts
Height reached after the -th bounce of a ball dropped from height . Each bounce multiplies the speed by and therefore the height by .
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Oblique collisions
For a ball striking a smooth barrier at angle and leaving at angle , both measured from the barrier, the coefficient of restitution is the ratio of the tangents.
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Oblique collisions
The book's standard layout with along the line of centres. Two of the four unknowns are free: and , because the components are unchanged.
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Harder Examples
A sphere on a string of length , released from rest at angle to the vertical, arrives at the lowest point with this speed. It is the input to the collision, not part of it.
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Harder Examples
The energy lost, in one expression. It shows at a glance that no energy is lost when , and that the loss is greatest when .
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16 formulas ยท pages 123-142
Centripetal accelerations
An angle in radians is the arc it subtends divided by the radius. One radian is the angle whose arc equals the radius.
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Centripetal accelerations
Converts a rate given in revolutions per minute into radians per second, which is what every other formula needs.
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Centripetal accelerations
The speed of a point on a rotating body. At the same angular speed, points further from the centre move faster.
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Centripetal accelerations
Differentiating the position vector twice gives an acceleration that is times the position vector - that is, directed straight at the centre. This is the derivation of the centripetal result.
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Centripetal accelerations
Magnitude of the acceleration of a particle moving in a circle, always directed towards the centre.
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Centripetal accelerations
What becomes for circular motion. This is the resultant of the real forces, not an extra force to be drawn.
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Motion in a horizontal circle
Every horizontal-circle question is these two equations. Nothing accelerates vertically, and the horizontal resultant is centripetal.
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Motion in a horizontal circle
A mass whirled on a string that sweeps out a cone. The vertical component of the tension carries the weight; the horizontal component provides the centripetal force.
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Motion in a horizontal circle
Dividing the conical pendulum's two equations eliminates the tension, and the mass cancels - the angle does not depend on how heavy the bob is.
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Motion in a horizontal circle
Angular speed at which a body held on a rotating horizontal surface by friction alone is on the point of slipping outwards.
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Motion in a vertical circle
In a vertical circle the speed varies, so energy conservation is needed to find at each point before any force equation can be written.
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Motion in a vertical circle
Resolving along the radius at a general point, with measured from the downward vertical. At the lowest point and at the highest .
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Motion in a vertical circle
Combines the energy and radial equations for a particle struck horizontally with speed at the lowest point of a string of length .
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Motion in a vertical circle
A particle on a string must be launched from the lowest point at least this fast to get all the way round. It comes from requiring at the highest point.
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Hooke's Law
An elastic string or spring stretched beyond its natural length pulls back with a force proportional to the extension.
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Hooke's Law
A particle whirled in a horizontal circle on an elastic string. The stretched length is the radius, so appears on both sides and the equation must be solved for it.
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16 formulas ยท pages 143-164
First and Second differences
Each term subtracted from the one after it. Repeating the operation on the result gives the second differences.
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First and Second differences
The level at which the differences settle to a constant gives the degree of the polynomial rule generating the sequence.
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First and Second differences
For a quadratic sequence , the constant second difference is exactly twice the leading coefficient.
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Recurrence Relations
The two simplest recurrence relations: one adds a fixed amount each step, the other multiplies by a fixed factor.
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Recurrence Relations
Each term is the sum of the two before it. Second-order, so two initial values are required.
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Difference Equations
The standard first-order form. It is homogeneous when and inhomogeneous otherwise.
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Difference Equations
The standard second-order homogeneous form. The order is the gap between the highest and lowest subscripts.
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Solving First-Order Difference Equations
Solution of when the sequence is counted from . Counted from instead it reads .
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Solving First-Order Difference Equations
Needed to collapse the string of extra terms that the constant generates when iterating .
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Solving First-Order Difference Equations
Every solution of has this form: a geometric part that grows or decays, plus a constant.
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Interest Repayments
The outstanding debt grows by the interest rate first, and only then is the repayment subtracted.
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Interest Repayments
Interest compounds, so the annual rate is found by applying the monthly factor twelve times - not by multiplying the monthly rate by twelve.
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Second-order Homogeneous Difference Equations
Formed from using exactly the same three coefficients. Its roots determine the solution.
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Second-order Homogeneous Difference Equations
When the characteristic quadratic has two different roots and , the solution is this combination of their powers.
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Second-order Homogeneous Difference Equations
When the characteristic quadratic has a repeated root , the second part of the solution carries an extra factor of .
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Inhomogeneous Difference Equations
The total solution is the sum of any one solution that produces the right-hand side and the general solution of the homogeneous version.
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18 formulas ยท pages 165-182
Logarithms
Adding logs multiplies the arguments; subtracting them divides.
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Logarithms
A coefficient in front of a log becomes a power inside it. Use this first when combining several logs.
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Logarithms
The step that turns a logarithmic equation into an answer. and are inverse functions.
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Indefinite integrals
Raise the index by one and divide by the new index. The workhorse of integration.
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Indefinite integrals
The exception to the power rule, and the reason logarithms are needed in this chapter at all.
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Indefinite integrals
A linear expression inside brings a factor outside. Forgetting it is the commonest slip in this section.
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Indefinite integrals
A standard form worth recognising on sight; many substitution problems reduce to it.
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Definite integrals
Integrate, substitute the upper limit, subtract the value at the lower limit. The result is a number.
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Integration by parts
The product rule for differentiation, run backwards. It handles products that no direct rule can integrate.
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Integration by parts
Whichever factor appears earlier in this list becomes ; the other becomes .
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The chain rule for composite functions
To differentiate a function of a function, differentiate the outer and multiply by the derivative of the inner.
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The chain rule for composite functions
Let be the inner function and swap for , turning the integral into a standard form in alone.
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Rates of change
Velocity is the rate of change of displacement; acceleration is the rate of change of velocity.
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Rates of change
A quantity stops changing at a turning point. Solve this for , then substitute back to get the value.
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Using Integration
Integration runs the chain , the reverse of differentiation. It works even when the acceleration varies.
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Differentiating Vectors
Differentiate the and components separately; the results reassemble into the velocity vector.
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Work done by a variable force
The definition of work done. Slice the journey, sum over the pieces, and let them shrink to zero.
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Work done by a variable force
Obtained by integrating Hooke's law from extension to extension . It is also the potential energy stored.
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14 formulas ยท pages 183-196
Differential equations
Move every term to the side and every term to the side, then integrate both sides. This is the whole method for the equations on this course.
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Differential equations
The order is the order of the highest derivative in the equation, not the highest power.
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Differential equations
The integral that appears in nearly every separated equation, and the reason the solutions come out exponential.
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Differential equations
A general solution keeps the arbitrary constant; a particular solution uses the given values to fix it. Note can be renamed as a single constant .
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Solving real-life problems
The second form comes from the chain rule, . Which one you choose decides what the answer will be about.
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Solving real-life problems
A particle of mass falling from rest with air resistance . Obtained from by separating the variables.
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Solving real-life problems
As grows, , so the velocity approaches this limit and the body falls at a steady speed.
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Problems involving power
An engine working at a constant rate produces a force that falls away as the vehicle speeds up.
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Problems involving power
with the tractive force written as . Because appears on both sides, this is a differential equation, not an algebraic one.
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Problems involving power
At maximum speed the acceleration is zero, so the tractive force exactly balances the resistance. No differential equation is needed for this part.
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Problems involving populations, finance, cooling
Models any quantity whose rate of increase is proportional to the amount already present - populations, investments, bacterial cultures.
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Problems involving populations, finance, cooling
The rate of cooling is proportional to the difference between the body's temperature and its surroundings. The minus sign records that the temperature falls.
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Problems involving populations, finance, cooling
Separating and integrating Newton's law. As grows the exponential dies away and the temperature settles at the ambient value .
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Difference: Differential and Difference Equations
Difference equations model change that happens in steps; differential equations model change that happens at every instant.
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17 formulas ยท pages 197-235
Graphs
A graph is a set of nodes together with a set of edges joining pairs of them. Counting the two sets is the opening part of most questions.
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Graphs
A subgraph may delete nodes and edges from the parent graph, but may never add an edge the parent does not have.
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Walks, Paths and Cycles
The length of a walk counts edges traversed, so a walk written with letters has length .
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Walks, Paths and Cycles
A path is a walk that never revisits a node; a cycle is a closed walk whose intermediate nodes are all distinct.
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Connected and Disconnected Graphs
A graph is connected exactly when it falls into a single component, that is, when a path joins every pair of nodes.
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Incident and Adjacent Nodes
The degree, valency or order of a node counts the edges incident with it, with a loop counted twice because both of its ends arrive there.
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Incident and Adjacent Nodes
The degree-total of a graph is twice the number of edges, because every edge has two ends - just as every handshake involves two people.
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Incident and Adjacent Nodes
Because the degree-total is even, the nodes of odd degree must pair off - so there is always an even number of them.
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Adjacency Matrices
Each entry counts the edges joining the row node to the column node - Lawn Tennis, so the row is where you start and the column where you finish.
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Adjacency Matrices
Row of the first matrix into column of the second. The same rule extends to matrices.
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Adjacency Matrices
Raising the adjacency matrix to the power counts every walk of exactly edges between each pair of nodes.
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Adjacency Matrices for Digraphs
In a digraph the entry in row , column counts only the arcs pointing from to , so the matrix is generally not symmetric - and that asymmetry identifies it as a digraph.
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Trees
A tree is a connected graph with no cycles, and holding nodes together without a cycle takes exactly edges.
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Trees
The total length of a spanning tree is the sum of the weights of the edges it uses.
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Minimum Spanning Tree: Kruskal's Algorithm
Work through the edge list in ascending order of weight, accepting an edge whenever it does not create a cycle and rejecting it when it does.
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Prim's Algorithm
At every step add the shortest edge running from a node already in the tree to a node not yet in it, so a cycle can never form.
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Prim's Algorithm
How a minimum spanning tree becomes money in a road, cable or cycle-lane question.
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20 formulas ยท pages 236-294
Dijkstra's Algorithm
When a node is completed, every neighbour gets a new working value only if the route through beats the one it already has.
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Dijkstra's Algorithm
A node's final value is the smallest working value it ever receives, which is the shortest distance to it from the start.
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Dijkstra's Algorithm
How the optimal route is read back from the destination once every node has been completed.
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Critical Path Analysis
A dummy is a dotted, directed arc that carries a dependency but no work, so it contributes nothing to any time.
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Calculating the Time to Complete a Project
Working from the source, an event's early time is the Enormousest of (previous early time plus activity duration) over every path arriving at it.
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Calculating the Time to Complete a Project
Working back from the sink, an event's late time is the Least of (later late time minus activity duration) over every path leaving it.
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Calculating the Time to Complete a Project
The source node always has early and late times of zero, and the sink always carries the project's minimum completion time twice.
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Critical Activities and Critical Paths
Latest finish minus earliest start minus duration: how long an activity's start may be delayed without delaying the project.
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Critical Activities and Critical Paths
An activity with no slack is critical; a path from source to sink joining only critical activities is a critical path.
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Gantt Charts
An activity is drawn solid from its early start for its own duration, with its total float shown as a dotted rectangle attached to the right.
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Scheduling
The fewest workers that could conceivably finish the project in its minimum time - a floor, never a guarantee.
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Bellman's Principle of Optimality
Any part of an optimal path is itself optimal - the single fact that makes dynamic programming work.
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Using Bellman's Principle of Optimality to solve Multi-Stage problems
The optimal value of a state is built from the optimal values one step nearer the sink, which is why the table is filled in backwards.
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Dynamic Programming for a multi-stage problem
Every row of a dynamic programming table adds the weight of the action to the optimal value already found for its destination.
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Type 1: Routing Problems
In a routing problem the traveller earns at each place and pays to move on, so the value nets the two against the optimal value of where they land.
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Type 2: Stock Control Problems
The running cost of a period: holding stock, the fixed cost of producing at all, any extra labour, plus the optimal cost of everything that follows.
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Type 2: Stock Control Problems
What is left in stock after the period's orders have been met: what you had, plus what you made, less what was demanded.
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Type 3: Allocation of Resources
Allocating units to one product returns a profit, and the units left over are worth their own optimal value.
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Type 4: Equipment replacement and maintenance
The cost of buying the item, running it for the chosen number of years, selling it on, and then facing the years that remain.
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Type 4: Equipment replacement and maintenance
Upkeep accumulates, so keeping the item a further year adds that year's cost to everything already spent.
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