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Leaving Certificate ยท Higher Level ยท 2023 specification

Applied Maths formula sheet

Every formula on the course โ€” 190 of them across all 12 strands โ€” with what each symbol means and when the formula actually applies. Free to print, free to hand out, no account needed.

See the practice questions
  • 1Units & Vectors
  • 2Uniform Acceleration
  • 3Projectiles
  • 4Newton's laws & connected particles
  • 5Work, Power, Energy & Momentum
  • 6Impacts and collisions
  • 7Motion in a Circle
  • 8Difference Equations
  • 9Differentiation and Integration
  • 10Differential equations
  • 11Networks and Graphs
  • 12Optimal Paths
1

Units & Vectors

13 formulas ยท pages 5-28

The newton

Dimensional Analysis

1โ€‰N=1โ€‰kgโ€‰mโ€‰sโˆ’21\,\mathrm{N} = 1\,\mathrm{kg\,m\,s^{-2}}

The force needed to accelerate one kilogram at one metre per second squared.

N\mathrm{N}
newton, the SI unit of forcekgโ€‰mโ€‰sโˆ’2\mathrm{kg\,m\,s^{-2}}
  • โ†’Used whenever a force must be reduced to m, kg and s for a dimensional analysis.

p.โ€‰6

The joule

Dimensional Analysis

1โ€‰J=1โ€‰kgโ€‰m2โ€‰sโˆ’21\,\mathrm{J} = 1\,\mathrm{kg\,m^2\,s^{-2}}

The work done when a force of one newton moves through one metre.

J\mathrm{J}
joule, the SI unit of work and of energykgโ€‰m2โ€‰sโˆ’2\mathrm{kg\,m^2\,s^{-2}}
  • โ†’Work and energy share this unit, so both reduce the same way.

p.โ€‰6

The watt

Dimensional Analysis

1โ€‰W=1โ€‰kgโ€‰m2โ€‰sโˆ’31\,\mathrm{W} = 1\,\mathrm{kg\,m^2\,s^{-3}}

One joule of work done per second.

W\mathrm{W}
watt, the SI unit of powerkgโ€‰m2โ€‰sโˆ’3\mathrm{kg\,m^2\,s^{-3}}
  • โ†’Power is work per unit time, which is where the third power of seconds comes from.

p.โ€‰6

Magnitude of a vector

The i - j plane

โˆฃaiโƒ—+bjโƒ—โˆฃ=a2+b2\lvert a\vec{i} + b\vec{j} \rvert = \sqrt{a^2 + b^2}

Length of a vector given in component form, straight from Pythagoras' Theorem.

aa
component along the iโƒ—\vec{i}-axis
bb
component along the jโƒ—\vec{j}-axis
  • โ†’Signs do not matter here because both components are squared.

p.โ€‰13

Direction of a vector

The i - j plane

tanโกฮธ=ba\tan\theta = \frac{b}{a}

Angle a vector makes with the iโƒ—\vec{i}-axis.

ฮธ\theta
angle measured from the positive iโƒ—\vec{i}-axisโˆ˜^\circ
aa
iโƒ—\vec{i} component
bb
jโƒ—\vec{j} component
  • โ†’The jโƒ—\vec{j} component is on top - inverting the fraction gives the complement of the correct angle.
  • โ†’Check the quadrant against a sketch; tanโกโˆ’1\tan^{-1} alone cannot distinguish opposite directions.

p.โ€‰13

Unit vector

The i - j plane

a^=aโƒ—โˆฃaโƒ—โˆฃ\hat{a} = \frac{\vec{a}}{\lvert\vec{a}\rvert}

A vector one unit long in the same direction as aโƒ—\vec{a}.

a^\hat{a}
unit vector in the direction of aโƒ—\vec{a}
โˆฃaโƒ—โˆฃ\lvert\vec{a}\rvert
magnitude of aโƒ—\vec{a}
  • โ†’Undefined for the zero vector, which has no direction.

p.โ€‰14

Dot product

Dot products

(aiโƒ—+bjโƒ—)โ‹…(ciโƒ—+djโƒ—)=ac+bd(a\vec{i} + b\vec{j}) \cdot (c\vec{i} + d\vec{j}) = ac + bd

Multiply matching components and add; the result is a real number, not a vector.

a,ba, b
components of the first vector
c,dc, d
components of the second vector
  • โ†’Commutative: pโƒ—โ‹…qโƒ—=qโƒ—โ‹…pโƒ—\vec{p} \cdot \vec{q} = \vec{q} \cdot \vec{p}.
  • โ†’Distributive over addition: xโƒ—โ‹…(yโƒ—+zโƒ—)=xโƒ—โ‹…yโƒ—+xโƒ—โ‹…zโƒ—\vec{x} \cdot (\vec{y} + \vec{z}) = \vec{x} \cdot \vec{y} + \vec{x} \cdot \vec{z}.

p.โ€‰15

Perpendicularity test

Dot products

pโƒ—โŠฅqโƒ—โ€…โ€ŠโŸบโ€…โ€Špโƒ—โ‹…qโƒ—=0\vec{p} \perp \vec{q} \iff \vec{p} \cdot \vec{q} = 0

Two non-zero vectors are perpendicular exactly when their dot product vanishes.

pโƒ—,qโƒ—\vec{p}, \vec{q}
the two vectors being tested
  • โ†’Both vectors must be non-zero.
  • โ†’This is an 'if and only if', so it works as a test in either direction.

p.โ€‰15

Angle between two vectors

Dot products

cosโกฮธ=pโƒ—โ‹…qโƒ—โˆฃpโƒ—โˆฃโˆฃqโƒ—โˆฃ\cos\theta = \frac{\vec{p} \cdot \vec{q}}{\lvert\vec{p}\rvert \lvert\vec{q}\rvert}

The smaller angle between two vectors.

ฮธ\theta
smaller angle between the vectorsโˆ˜^\circ
pโƒ—โ‹…qโƒ—\vec{p} \cdot \vec{q}
their dot product
โˆฃpโƒ—โˆฃ,โˆฃqโƒ—โˆฃ\lvert\vec{p}\rvert, \lvert\vec{q}\rvert
their magnitudes
  • โ†’Given indirectly on page 17 of Formulae and Tables.
  • โ†’A negative cosโกฮธ\cos\theta means the angle is obtuse.

p.โ€‰16

Adjacent side

Writing vectors in terms of i and j

Adjacent=Hypotenuseร—cosโกฮธ\text{Adjacent} = \text{Hypotenuse} \times \cos\theta

Component of a vector along the axis the angle is measured from.

ฮธ\theta
angle at the origin between the vector and the axisโˆ˜^\circ
Hypotenuse
magnitude of the vector
  • โ†’Which side counts as adjacent depends on where the angle is marked - sketch it first.

p.โ€‰17

Opposite side

Writing vectors in terms of i and j

Opposite=Hypotenuseร—sinโกฮธ\text{Opposite} = \text{Hypotenuse} \times \sin\theta

Component of a vector perpendicular to the axis the angle is measured from.

ฮธ\theta
angle at the origin between the vector and the axisโˆ˜^\circ
Hypotenuse
magnitude of the vector
  • โ†’The sign of the finished component comes from the sketch, not from this formula.

p.โ€‰17

Polar form to component form

Vectors in Polar Form

โŸจrโˆ AโŸฉ=rcosโกAโ€‰iโƒ—+rsinโกAโ€‰jโƒ—\langle r \angle A \rangle = r\cos A\,\vec{i} + r\sin A\,\vec{j}

Converts a magnitude-and-argument description into iโƒ—\vec{i} and jโƒ—\vec{j} components.

rr
magnitude of the vector
AA
argument, measured anti-clockwise from the positive xx-axisโˆ˜^\circ
  • โ†’The formula produces the correct signs on its own for any argument, including those past 90โˆ˜90^\circ.
  • โ†’The argument may be in degrees or radians - set the calculator to match.

p.โ€‰21

Component form to polar form

Vectors in Polar Form

xiโƒ—+yjโƒ—=โŸจx2+y2โ€‰โˆ โ€‰tanโกโˆ’1yxโŸฉx\vec{i} + y\vec{j} = \left\langle \sqrt{x^2 + y^2} \, \angle \, \tan^{-1}\frac{y}{x} \right\rangle

Converts components into magnitude and argument.

xx
iโƒ—\vec{i} component
yy
jโƒ—\vec{j} component
  • โ†’tanโกโˆ’1\tan^{-1} returns an angle between โˆ’90โˆ˜-90^\circ and 90โˆ˜90^\circ only - adjust for the quadrant using a sketch.

p.โ€‰21

2

Uniform Acceleration

14 formulas ยท pages 29-46

Definition of acceleration

Uniform acceleration

a=vโˆ’uta = \frac{v - u}{t}

Acceleration is the rate at which velocity changes: the change in velocity divided by the time it took.

aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vv
final velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
tt
time takens\mathrm{s}
  • โ†’The acceleration must be uniform, otherwise this gives only the average acceleration.
  • โ†’A negative result means the body is slowing; quote it as a deceleration or retardation of that magnitude.

p.โ€‰30

First equation of motion

Uniform acceleration

v=u+atv = u + at

The velocity after time tt, when the acceleration is constant. Use it when displacement is neither known nor wanted.

vv
final velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
times\mathrm{s}
  • โ†’Uniform acceleration only.
  • โ†’Equation 2.1 in the book; printed on page 50 of Formulae and Tables.
  • โ†’The one equation with no ss in it.

p.โ€‰30

Second equation of motion

Uniform acceleration

s=(u+v2)ts = \left(\frac{u + v}{2}\right)t

Distance as average velocity times time. Under uniform acceleration the average velocity really is the mean of the first and last velocities.

ss
displacementm\mathrm{m}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vv
final velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
tt
times\mathrm{s}
  • โ†’Uniform acceleration only - the mean-of-the-endpoints shortcut fails otherwise.
  • โ†’Equation 2.2 in the book.
  • โ†’The one equation with no aa in it, so reach for it when the acceleration is unknown.

p.โ€‰30

Third equation of motion

Uniform acceleration

s=ut+12at2s = ut + \frac{1}{2}at^2

Displacement from the initial velocity, the acceleration and the time. It is the area under the time-velocity graph: a rectangle plus a triangle.

ss
displacementm\mathrm{m}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
times\mathrm{s}
  • โ†’Uniform acceleration only.
  • โ†’Equation 2.3 in the book, obtained by substituting v=u+atv = u + at into Equation 2.2.
  • โ†’The one equation with no vv in it.
  • โ†’Quadratic in tt, so solving for time can give two roots - discard any that is negative.

p.โ€‰30

Fourth equation of motion

Uniform acceleration

v2=u2+2asv^2 = u^2 + 2as

Relates the two velocities to the distance covered, with time eliminated entirely.

vv
final velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
ss
displacementm\mathrm{m}
  • โ†’Uniform acceleration only.
  • โ†’Equation 2.4 in the book, obtained by eliminating tt between Equations 2.1 and 2.2.
  • โ†’The one equation with no tt in it - the first choice whenever time is neither given nor asked for.

p.โ€‰30

Area under a time-velocity graph

Using Time-Velocity graphs

s=areaย underย theย velocity-timeย curves = \text{area under the velocity-time curve}

The distance travelled equals the area between the graph and the time axis. Unlike the four equations, this holds even when the acceleration is not uniform.

ss
distance travelledm\mathrm{m}
  • โ†’Holds for any motion, uniform or not - this is what makes it so useful.
  • โ†’Split a multi-stage journey into triangles, rectangles and trapezia and add the areas.
  • โ†’The slope of the same graph is the acceleration; do not confuse the two.

p.โ€‰33

Average speed

Using Time-Velocity graphs

averageย speed=totalย distancetotalย time\text{average speed} = \frac{\text{total distance}}{\text{total time}}

Computed once across the whole journey. It is not the average of the individual stage speeds.

total distance
sum of all stage areasm\mathrm{m}
total time
sum of all stage durationss\mathrm{s}
  • โ†’Add every stage, including short final ones, before dividing.
  • โ†’For a rest-to-rest triangular journey the average speed is exactly half the top speed.

p.โ€‰34

Top speed from acceleration and deceleration

Problems with just Acceleration and Deceleration

va+vd=T\frac{v}{a} + \frac{v}{d} = T

For a journey that accelerates from rest to vv and immediately decelerates to rest, the two stage times must add to the total time.

vv
top speed reachedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
dd
deceleration, entered as a positive magnitudemโ€‰sโˆ’2\mathrm{m\,s^{-2}}
TT
total time from rest to rests\mathrm{s}
  • โ†’Requires rest to rest with no constant-speed stage in between.
  • โ†’The two stage times come out in the ratio d:ad : a, so the larger rate takes the shorter time.

p.โ€‰37

Distance for a rest-to-rest triangular journey

Problems with just Acceleration and Deceleration

s=12Tvs = \frac{1}{2}Tv

The area of the triangle: half the total time times the top speed.

ss
total distancem\mathrm{m}
TT
total times\mathrm{s}
vv
top speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Only for rest to rest with no constant-speed stage; with one the shape is a trapezium instead.

p.โ€‰37

Overtaking condition

Problems involving two objects

sP=sQs_P = s_Q

Two bodies that set out from the same point at the same instant are level when they have covered the same distance.

sPs_P
distance travelled by the first bodym\mathrm{m}
sQs_Q
distance travelled by the second bodym\mathrm{m}
  • โ†’Both must be measured from the same point and the same instant.
  • โ†’If PP started a distance kk behind QQ, the condition becomes sP=sQ+ks_P = s_Q + k.
  • โ†’If BB sets out nn seconds after AA, and tt is AA's time on the road, then BB's time is tโˆ’nt - n.

p.โ€‰39

Meeting condition for bodies approaching each other

Problems involving two objects

sP+sQ=ls_P + s_Q = l

Two bodies moving towards each other meet when the distances they have covered add up to the gap that separated them.

sPs_P
distance travelled by the first bodym\mathrm{m}
sQs_Q
distance travelled by the second bodym\mathrm{m}
ll
initial separationm\mathrm{m}
  • โ†’Applies only when they move towards each other along the same line.
  • โ†’The greatest gap between two bodies instead occurs when their speeds are equal.

p.โ€‰46

Equations of motion under gravity

Motion under Gravity

s=ut+12gt2s = ut + \frac{1}{2}gt^2

The third equation of motion with the acceleration replaced by gg, the constant rate at which gravity accelerates a freely moving body.

ss
displacementm\mathrm{m}
uu
initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravity, 9.89.8 at Higher Level and 1010 at Ordinary Levelmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
times\mathrm{s}
  • โ†’Higher Level uses g=9.8โ€‰mโ€‰sโˆ’2g = 9.8\,\mathrm{m\,s^{-2}}.
  • โ†’Fix a positive direction first; if up is positive then gg enters as โˆ’9.8-9.8.
  • โ†’Applies to free motion under gravity only, with air resistance ignored.

p.โ€‰42

Greatest height of a body projected upwards

Motion under Gravity

hmaxโก=u22gh_{\max} = \frac{u^2}{2g}

The highest point reached, found by setting the velocity to zero in v2=u2โˆ’2ghv^2 = u^2 - 2gh.

hmaxโกh_{\max}
greatest height above the launch pointm\mathrm{m}
uu
launch speed, vertically upwardsmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravity, 9.89.8 at Higher Levelmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’The velocity is zero at the highest point, but the acceleration is still gg.
  • โ†’Measured from the point of projection, so add the launch height if the body was thrown from above ground.
  • โ†’For a launch and return to the same level, the total flight time is 2ug\frac{2u}{g}.

p.โ€‰42

Average speed over an interval equals the midpoint speed

Motion under Gravity

vavgย overย [t1,โ€‰t2]=v(t1+t22)v_{\text{avg over } [t_1,\,t_2]} = v\left(\frac{t_1 + t_2}{2}\right)

Under uniform acceleration the average speed across any interval is exactly the instantaneous speed at the middle of that interval.

t1t_1
start of the intervals\mathrm{s}
t2t_2
end of the intervals\mathrm{s}
  • โ†’Requires uniform acceleration; it fails if the acceleration changes.
  • โ†’The phrase 'during the nnth second' means the interval from t=nโˆ’1t = n-1 to t=nt = n, whose midpoint is t=nโˆ’0.5t = n - 0.5.

p.โ€‰42

3

Projectiles

17 formulas ยท pages 47-63

Acceleration of a projectile

Why study projectiles?

aโƒ—=0iโƒ—โˆ’gjโƒ—\vec{a} = 0\vec{i} - g\vec{j}

The only force acting is gravity, so the acceleration is gg downwards and there is none horizontally.

aโƒ—\vec{a}
acceleration of the projectilemโ€‰sโˆ’2\mathrm{m\,s^{-2}}
gg
acceleration due to gravity, 9.89.8 at Higher Level and 1010 at Ordinary Levelmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Air resistance is ignored.
  • โ†’The flight is short enough that gg can be taken as constant.

p.โ€‰54

Horizontal velocity is constant

Why study projectiles?

vx=uxv_x = u_x

Gravity has no horizontal component, so the horizontal velocity never changes during the flight.

uxu_x
initial horizontal component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vxv_x
horizontal component of velocity at time ttmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’No air resistance and no horizontal force.

p.โ€‰54

Horizontal displacement

When the speed and angle are known

sx=uxts_x = u_xt

Horizontal distance travelled after time tt. There is no 12at2\tfrac{1}{2}at^2 term because ax=0a_x = 0.

sxs_x
horizontal displacement from the point of projectionm\mathrm{m}
uxu_x
horizontal component of the initial velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
tt
time since projections\mathrm{s}
  • โ†’Valid for the whole flight, since the horizontal motion is uniform.

p.โ€‰54

Vertical velocity

When the speed and angle are known

vy=uyโˆ’gtv_y = u_y - gt

The vertical component of velocity falls by gg every second.

vyv_y
vertical component of velocity at time ttmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
uyu_y
initial vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
time since projections\mathrm{s}
  • โ†’Upwards taken as positive.

p.โ€‰54

Vertical displacement

When the speed and angle are known

sy=uytโˆ’12gt2s_y = u_yt - \frac{1}{2}gt^2

Height above the point of projection after time tt. It is negative when the particle is below its launch point.

sys_y
vertical displacement from the point of projectionm\mathrm{m}
uyu_y
initial vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
time since projections\mathrm{s}
  • โ†’Upwards taken as positive, with the point of projection as the origin.
  • โ†’For a projectile fired from a cliff of height hh, the sea is at sy=โˆ’hs_y = -h.

p.โ€‰54

Resolving speed and angle into components

When the speed and angle are known

uโƒ—=ucosโกฮฑโ€‰iโƒ—+usinโกฮฑโ€‰jโƒ—\vec{u} = u\cos\alpha\,\vec{i} + u\sin\alpha\,\vec{j}

Turns a speed and an angle of projection into the iโƒ—\vec{i} and jโƒ—\vec{j} components every other formula needs.

uu
speed of projectionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ฮฑ\alpha
angle of projection above the horizontal
  • โ†’ฮฑ\alpha measured from the horizontal, not from the vertical.

p.โ€‰52

Speed at any instant

Projectiles fired at an angle

v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}

The speed is the magnitude of the velocity vector, never the sum of its components.

vv
speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vxv_x
horizontal component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vyv_y
vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}

p.โ€‰63

Direction of travel

Projectiles fired at an angle

tanโกฮธ=vyvx\tan\theta = \frac{v_y}{v_x}

The angle the velocity makes with the horizontal. It is negative when the particle is descending.

ฮธ\theta
angle of the velocity to the horizontal
vxv_x
horizontal component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vyv_y
vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}

p.โ€‰55

Velocity and position vectors

Projectiles fired at an angle

vโƒ—=vxiโƒ—+vyjโƒ—,rโƒ—=sxiโƒ—+syjโƒ—\vec{v} = v_x\vec{i} + v_y\vec{j}, \qquad \vec{r} = s_x\vec{i} + s_y\vec{j}

The velocity and the position vector of the projectile at time tt, both measured relative to the point of projection.

vโƒ—\vec{v}
velocity vector at time ttmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
rโƒ—\vec{r}
position vector relative to the point of projectionm\mathrm{m}
  • โ†’The point of projection is taken as the origin.

p.โ€‰54

Time to the greatest height

Projectiles launched vertically

t=uygt = \frac{u_y}{g}

At the top of the flight vy=0v_y = 0, so the rise takes uy/gu_y/g seconds.

tt
time to reach the greatest heights\mathrm{s}
uyu_y
initial vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}

p.โ€‰48

Greatest height from the vertical components

Projectiles launched vertically

H=uy22gH = \frac{u_y^2}{2g}

Greatest height above the point of projection, from v2=u2+2asv^2 = u^2 + 2as applied in the yy-direction with vy=0v_y = 0.

HH
greatest height above the point of projectionm\mathrm{m}
uyu_y
initial vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Measured from the point of projection, not from the ground, if the two differ.

p.โ€‰55

Time of flight on a horizontal plane

Projectiles fired at an angle

T=2uyg=2usinโกฮฑgT = \frac{2u_y}{g} = \frac{2u\sin\alpha}{g}

Total time in the air for a projectile that lands at the same level it was fired from.

TT
time of flights\mathrm{s}
uyu_y
initial vertical component of velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
uu
speed of projectionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ฮฑ\alpha
angle of projection
  • โ†’Landing point level with the point of projection. Not valid from a cliff.

p.โ€‰57

Greatest height in terms of speed and angle

Maximum Range

H=u2sinโก2ฮฑ2gH = \frac{u^2\sin^2\alpha}{2g}

Greatest height reached by a particle projected with speed uu at angle ฮฑ\alpha.

HH
greatest height above the point of projectionm\mathrm{m}
uu
speed of projectionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ฮฑ\alpha
angle of projection above the horizontal
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Must be derived on paper in the exam - it is not in the Formulae and Tables booklet.

p.โ€‰57

Range on a horizontal plane

Maximum Range

R=u2sinโก2ฮฑgR = \frac{u^2\sin 2\alpha}{g}

Horizontal distance from the point of projection to the landing point, on level ground.

RR
rangem\mathrm{m}
uu
speed of projectionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ฮฑ\alpha
angle of projection above the horizontal
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Landing point level with the point of projection.
  • โ†’Uses the identity sinโก2ฮฑ=2sinโกฮฑcosโกฮฑ\sin 2\alpha = 2\sin\alpha\cos\alpha.

p.โ€‰58

Maximum range

Maximum Range

Rmaxโก=u2gatฮฑ=45โˆ˜R_{\max} = \frac{u^2}{g} \quad \text{at} \quad \alpha = 45^\circ

sinโก2ฮฑ\sin 2\alpha is greatest when it equals 11, which happens at 2ฮฑ=90โˆ˜2\alpha = 90^\circ.

RmaxโกR_{\max}
greatest range obtainable with a fixed speedm\mathrm{m}
uu
speed of projectionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Level ground only.
  • โ†’At this angle the ratio of greatest height to range is 1:41 : 4.

p.โ€‰58

Double angle identity

Maximum Range

sinโก2A=2sinโกAcosโกA\sin 2A = 2\sin A\cos A

The identity that collapses 2u2sinโกฮฑcosโกฮฑ2u^2\sin\alpha\cos\alpha into u2sinโก2ฮฑu^2\sin 2\alpha when deriving the range.

AA
any angle
  • โ†’Page 14 of the Formulae and Tables booklet.

p.โ€‰58

Secant identity for target problems

Maximum Range

1cosโก2A=secโก2A=1+tanโก2A\frac{1}{\cos^2 A} = \sec^2 A = 1 + \tan^2 A

Used with tanโกA=sinโกAcosโกA\tan A = \frac{\sin A}{\cos A} to turn a target-practice equation into a quadratic in tanโกA\tan A.

AA
angle of projection
  • โ†’Page 13 of the Formulae and Tables booklet.

p.โ€‰59

4

Newton's laws & connected particles

14 formulas ยท pages 64-88

Newton's second law

Newton's Laws of Motion

F=maF = ma

The resultant of all the forces acting on a body equals its mass times its acceleration.

FF
resultant force, the sum of every force actingN\mathrm{N}
mm
mass of the bodykg\mathrm{kg}
aa
acceleration producedmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’FF must be the resultant, not any single named force.
  • โ†’Mass in kilograms - convert grams first.

p.โ€‰66

Momentum

Newton's Laws of Motion

pโƒ—=mvโƒ—\vec{p} = m\vec{v}

Momentum is mass times velocity, and is a vector in the direction of the velocity.

pโƒ—\vec{p}
momentumkgโ€‰mโ€‰sโˆ’1\mathrm{kg\,m\,s^{-1}}
mm
masskg\mathrm{kg}
vโƒ—\vec{v}
velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Momentum has no unit of its own; it is measured in kgโ€‰mโ€‰sโˆ’1\mathrm{kg\,m\,s^{-1}}.

p.โ€‰65

Weight

Newton's Laws of Motion

W=mgW = mg

Weight is the force of gravity on a body. It is a force in newtons, not a mass in kilograms.

WW
weightN\mathrm{N}
mm
masskg\mathrm{kg}
gg
acceleration due to gravity, 9.89.8 at Higher Levelmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Mass is the same everywhere; weight depends on the local value of gg.

p.โ€‰66

Equation of motion for a hanging particle

Tension

Tโˆ’mg=maT - mg = ma

For a particle hanging from a string and accelerating upwards, with up taken as positive.

TT
tension in the stringN\mathrm{N}
mm
mass of the particlekg\mathrm{kg}
aa
acceleration, upwards positivemโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Reverse to mgโˆ’T=mamg - T = ma when the particle accelerates downwards.
  • โ†’In equilibrium a=0a = 0 and the equation reduces to T=mgT = mg.

p.โ€‰75

Normal reaction on a horizontal surface

Two More Kinds of Force

R=mgR = mg

The perpendicular push of a horizontal surface on a body resting on it, when no other vertical force acts.

RR
normal reactionN\mathrm{N}
mm
masskg\mathrm{kg}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’No vertical component from any applied force.
  • โ†’The body moves neither up nor down.

p.โ€‰71

Normal reaction with an inclined pull

Two More Kinds of Force

R=mgโˆ’TsinโกAR = mg - T\sin A

A rope pulling at angle AA above the horizontal lifts part of the weight, reducing the reaction and therefore the friction.

RR
normal reactionN\mathrm{N}
TT
tension in the ropeN\mathrm{N}
AA
angle of the rope above the horizontal
  • โ†’Add instead of subtract when the applied force pushes downwards at an angle.

p.โ€‰73

Coefficient of friction

The Laws of Friction

ฮผ=FR\mu = \frac{F}{R}

The fixed ratio of limiting friction to normal reaction for two given surfaces.

ฮผ\mu
coefficient of friction
FF
friction force at the point of slippingN\mathrm{N}
RR
normal reactionN\mathrm{N}
  • โ†’Depends on the nature of the two surfaces, not on the area, size or shape of the body.
  • โ†’Valid when the body is moving or just on the point of moving.

p.โ€‰71

Limiting friction

The Laws of Friction

Flimiting=ฮผRF_{\text{limiting}} = \mu R

The greatest friction the surfaces can supply. Below this, friction equals whatever force is trying to move the body.

FlimitingF_{\text{limiting}}
limiting frictionN\mathrm{N}
ฮผ\mu
coefficient of friction
RR
normal reactionN\mathrm{N}
  • โ†’A driving force greater than ฮผR\mu R moves the body; anything less and it stays put.
  • โ†’Once moving, the friction stays at ฮผR\mu R and is independent of the speed.

p.โ€‰72

Motion along a rough horizontal surface

The Laws of Friction

Pโˆ’ฮผR=maP - \mu R = ma

Equation of motion once the driving force exceeds the limiting friction.

PP
driving force along the surfaceN\mathrm{N}
ฮผR\mu R
friction, opposing the motionN\mathrm{N}
mm
masskg\mathrm{kg}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Use the horizontal component of PP if the driving force is inclined.

p.โ€‰72

Weight resolved on a slope

Particles on slopes

mgsinโกAย alongย theย slope,mgcosโกAย perpendicularย toย itmg\sin A \text{ along the slope}, \quad mg\cos A \text{ perpendicular to it}

On an inclined plane the weight must be split into a component down the line of greatest slope and one at right angles to the surface.

mm
mass of the particlekg\mathrm{kg}
AA
angle of the slope to the horizontal
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’A slope of '1 in nn' means sinโกA=1n\sin A = \frac{1}{n}.
  • โ†’Do not leave the original mgmg on the diagram once it has been replaced by its components.

p.โ€‰73

Reaction and acceleration on a smooth slope

Particles on slopes

R=mgcosโกA,a=gsinโกAR = mg\cos A, \qquad a = g\sin A

Nothing moves perpendicular to the plane, so RR balances mgcosโกAmg\cos A; the unbalanced mgsinโกAmg\sin A then gives an acceleration independent of the mass.

RR
normal reactionN\mathrm{N}
aa
acceleration down the line of greatest slopemโ€‰sโˆ’2\mathrm{m\,s^{-2}}
AA
angle of the slope
  • โ†’Smooth plane, no string and no applied force along the slope.
  • โ†’On a rough slope subtract ฮผmgcosโกA\mu mg\cos A before dividing by mm.

p.โ€‰74

Two masses over a fixed smooth pulley

Systems of connected particles

a=(Mโˆ’m)gM+ma = \frac{(M - m)g}{M + m}

Common acceleration when two particles hang freely from either side of a fixed smooth pulley.

MM
the heavier mass, which descendskg\mathrm{kg}
mm
the lighter mass, which riseskg\mathrm{kg}
aa
common accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Light inextensible string, smooth light pulley.
  • โ†’Obtained by adding Mgโˆ’T=MaMg - T = Ma and Tโˆ’mg=maT - mg = ma.

p.โ€‰77

Block on a table with masses over both edges

Systems of connected particles

a=(mโ€ฒโˆ’m)gmโ€ฒ+m+Ma = \frac{(m' - m)g}{m' + m + M}

Common acceleration of a mass MM on a smooth horizontal table pulled by hanging masses mm and mโ€ฒm' over opposite edges.

MM
mass on the tablekg\mathrm{kg}
mโ€ฒm'
the heavier hanging masskg\mathrm{kg}
mm
the lighter hanging masskg\mathrm{kg}
  • โ†’Smooth table. If the table is rough, subtract ฮผMg\mu Mg from the numerator.
  • โ†’The two strings are separate, so their tensions TT and SS differ.

p.โ€‰79

Movable pulley

Systems of connected particles

2Tโˆ’Mg=Ma2T - Mg = Ma

A movable pulley of mass MM is held up by two segments of the same string, so the upward force on it is 2T2T, not TT.

TT
tension in the stringN\mathrm{N}
MM
mass of the movable pulleykg\mathrm{kg}
aa
acceleration of the pulleymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’If the pulley moves xx, the free end of the string moves 2x2x, so the free particle has acceleration 2a2a.
  • โ†’To decide which way the system moves, compare M2\frac{M}{2} with the hanging mass.

p.โ€‰79

5

Work, Power, Energy & Momentum

16 formulas ยท pages 89-105

Work done by a constant force

Work and Power

W=FsW = Fs

Work is the force along the direction of motion multiplied by the distance moved. It is a scalar in joules.

WW
work doneJ\mathrm{J}
FF
component of the force along the motionN\mathrm{N}
ss
distance the point of application movesm\mathrm{m}
  • โ†’The force must be constant.
  • โ†’1โ€‰J=1โ€‰Nโ€‰m=1โ€‰kgโ€‰m2โ€‰sโˆ’21\,\mathrm{J} = 1\,\mathrm{N\,m} = 1\,\mathrm{kg\,m^2\,s^{-2}}.

p.โ€‰90

Work done by an inclined force

Work and Power

W=FscosโกAW = Fs\cos A

Only the component along the motion does work; the perpendicular component does none.

WW
work doneJ\mathrm{J}
FF
magnitude of the applied forceN\mathrm{N}
AA
angle between the force and the direction of motion
ss
distance movedm\mathrm{m}
  • โ†’A force at right angles to the motion, such as the tension in a swing rope, does zero work.

p.โ€‰90

Power as a rate of work

Work and Power

P=WtP = \frac{W}{t}

Power is the work done per unit time, measured in watts.

PP
power outputW\mathrm{W}
WW
work doneJ\mathrm{J}
tt
time takens\mathrm{s}
  • โ†’1โ€‰W=1โ€‰Jโ€‰sโˆ’11\,\mathrm{W} = 1\,\mathrm{J\,s^{-1}} and 1000โ€‰W=1โ€‰kW1000\,\mathrm{W} = 1\,\mathrm{kW}.

p.โ€‰90

Power, tractive effort and speed

Work and Power

P=TvP = Tv

The power output of an engine equals the tractive effort it produces multiplied by the speed at that instant.

PP
power output of the engineW\mathrm{W}
TT
tractive effort, the driving forceN\mathrm{N}
vv
speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’At a steady speed the tractive effort balances the resistance plus any component of weight down the slope.
  • โ†’With a fixed power output, TT falls as vv rises.

p.โ€‰91

Drag force model

Drag forces

D=kvnD = kv^n

Resistance from a fluid increases with speed; the exponent nn is always stated in the question.

DD
drag forceN\mathrm{N}
kk
constant of proportionality, found from the data given
vv
speed through the fluidmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
nn
a stated positive number, commonly 1 or 2
  • โ†’Drag always opposes the motion, so it is subtracted from the driving force.

p.โ€‰92

Maximum speed under drag

Drag forces

Pvmaxโก=kvmaxโกโ€‰n\frac{P}{v_{\max}} = kv_{\max}^{\,n}

At maximum speed the acceleration is zero, so the tractive effort exactly equals the drag.

vmaxโกv_{\max}
maximum speed attainablemโ€‰sโˆ’1\mathrm{m\,s^{-1}}
PP
maximum power outputW\mathrm{W}
k,nk, n
drag constants
  • โ†’Level ground. On a hill, add the component of weight down the slope to the drag.
  • โ†’Rearranges to P=kvmaxโกโ€‰n+1P = kv_{\max}^{\,n+1}.

p.โ€‰92

Terminal velocity

Drag forces

kvtermโ€‰n=mgkv_{\text{term}}^{\,n} = mg

A falling body reaches terminal velocity when the drag has grown enough to balance its weight.

vtermv_{\text{term}}
terminal velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
mm
mass of the falling bodykg\mathrm{kg}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’At terminal velocity the acceleration is zero, so the body falls at a steady speed.

p.โ€‰93

Potential energy

Energy

P.E.=mgh\text{P.E.} = mgh

Energy a body has because of its height above the standard position, equal to the work it can do falling to that position.

mm
masskg\mathrm{kg}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
hh
height above the standard positionm\mathrm{m}
  • โ†’Only changes in height matter, so the choice of standard position never affects the answer.

p.โ€‰94

Kinetic energy

Energy

K.E.=12mv2\text{K.E.} = \frac{1}{2}mv^2

Energy a body has because of its speed, equal to the work it can do in coming to rest.

mm
masskg\mathrm{kg}
vv
speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Depends on the square of the speed, so doubling the speed quadruples the energy.
  • โ†’A change in kinetic energy is 12mv2โˆ’12mu2\frac{1}{2}mv^2 - \frac{1}{2}mu^2, never 12m(vโˆ’u)2\frac{1}{2}m(v-u)^2.

p.โ€‰94

Speed gained in a free fall

Conservation of Energy

v=2ghv = \sqrt{2gh}

All the potential energy mghmgh converts to kinetic energy 12mv2\frac{1}{2}mv^2, and the mass cancels.

vv
speed on reaching the lower levelmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
hh
height fallenm\mathrm{m}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Started from rest, with gravity the only force doing work.
  • โ†’Independent of the mass and of the path taken.

p.โ€‰95

Principle of Conservation of Energy

Principle of Conservation of Energy

mgh+12mv2=constantmgh + \frac{1}{2}mv^2 = \text{constant}

If gravitational forces are the only forces doing work on a body, the sum of its potential and kinetic energy is the same at every point of its path.

mm
masskg\mathrm{kg}
hh
height above the standard positionm\mathrm{m}
vv
speed at that pointmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Only valid when no non-gravitational force does work - friction and air resistance break it.
  • โ†’A force perpendicular to the motion, such as a swing's tension, does no work and so does not break it.

p.โ€‰95

Momentum

Conservation of Momentum

pโƒ—=mvโƒ—\vec{p} = m\vec{v}

Momentum is mass times velocity, a vector in the direction of the velocity.

pโƒ—\vec{p}
momentumkgโ€‰mโ€‰sโˆ’1\mathrm{kg\,m\,s^{-1}}
mm
masskg\mathrm{kg}
vโƒ—\vec{v}
velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’A vector: fix a positive direction before using it.

p.โ€‰98

Impulse

Conservation of Momentum

Iโƒ—=Fโƒ—t=mvโƒ—โˆ’muโƒ—\vec{I} = \vec{F}t = m\vec{v} - m\vec{u}

The impulse imparted to a body is its change in momentum - measurable even when the force and the contact time are not.

Iโƒ—\vec{I}
impulseNโ€‰s\mathrm{N\,s}
Fโƒ—\vec{F}
average force during contactN\mathrm{N}
tt
contact times\mathrm{s}
uโƒ—,vโƒ—\vec{u}, \vec{v}
velocities before and after the blowmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’A vector in newton-seconds.
  • โ†’By Newton's third law the impulses on the two bodies are equal and opposite.

p.โ€‰98

Conservation of momentum

Conservation of Momentum

m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2

In the absence of an external force in a given direction, the total momentum of the system in that direction is constant.

m1,m2m_1, m_2
the two masseskg\mathrm{kg}
u1,u2u_1, u_2
velocities before the collisionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
v1,v2v_1, v_2
velocities after the collisionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’No external force acting in the direction concerned.
  • โ†’Kinetic energy is generally NOT conserved in the same collision.

p.โ€‰105

Coalescing bodies

Conservation of Momentum in 2 dimensions

m1uโƒ—1+m2uโƒ—2=(m1+m2)vโƒ—m_1\vec{u}_1 + m_2\vec{u}_2 = (m_1 + m_2)\vec{v}

When two bodies stick together or become entangled they move off with one common velocity.

vโƒ—\vec{v}
common velocity of the joint massmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
m1+m2m_1 + m_2
total mass after the collisionkg\mathrm{kg}
  • โ†’Holds component by component: one equation for iโƒ—\vec{i} and one for jโƒ—\vec{j}.
  • โ†’The speed afterwards is โˆฃvโƒ—โˆฃ=vx2+vy2\lvert \vec{v} \rvert = \sqrt{v_x^2 + v_y^2}.

p.โ€‰100

Momentum through a jolt on a string

Conservation of Momentum as It Applies to Strings

mbeforeโ€‰u=mafterโ€‰vm_{\text{before}}\,u = m_{\text{after}}\,v

When a system on an inextensible string picks up extra mass, momentum is applied to the whole string-particle system as one body.

mbeforem_{\text{before}}
total mass of the system before the joltkg\mathrm{kg}
uu
common speed just before the joltmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
mafterm_{\text{after}}
total mass after the joltkg\mathrm{kg}
vv
common speed just after the joltmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’The string is inextensible, so the jolt is transmitted to every part at once.
  • โ†’Kinetic energy is lost in the jolt, so conservation of energy must not be used across it.
  • โ†’The acceleration must be recalculated with the new masses afterwards.

p.โ€‰102

6

Impacts and collisions

15 formulas ยท pages 106-122

Conservation of momentum

Impacts

m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2

Total momentum immediately before an impact equals total momentum immediately after it.

m1m_1
mass of the first bodykg\mathrm{kg}
m2m_2
mass of the second bodykg\mathrm{kg}
u1u_1
velocity of the first body before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
u2u_2
velocity of the second body before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
v1v_1
velocity of the first body after impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
v2v_2
velocity of the second body after impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’No external impulse acts during the impact.
  • โ†’All velocities measured in the same positive direction along the line of centres.

p.โ€‰107

Impulse

Impacts

J=Ft=mvโˆ’muJ = Ft = mv - mu

The impulse delivered to a body equals its change in momentum.

JJ
impulseNโ€‰s\mathrm{N\,s}
FF
average force during contactN\mathrm{N}
tt
duration of contacts\mathrm{s}
mm
masskg\mathrm{kg}
uu
velocity beforemโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vv
velocity aftermโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’FF is the average force over the contact time.

p.โ€‰107

Newton's law of restitution

Newton's Law of Restitution

e=v2โˆ’v1u1โˆ’u2e = \frac{v_2 - v_1}{u_1 - u_2}

The speed of separation is ee times the speed of approach.

ee
coefficient of restitution, 0โ‰คeโ‰ค10 \le e \le 1
u1,u2u_1, u_2
velocities before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
v1,v2v_1, v_2
velocities after impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Applies only to the component along the line of centres.
  • โ†’e=1e = 1 is perfectly elastic; e=0e = 0 means the bodies coalesce.

p.โ€‰111

Rebound height from a fixed floor

Newton's Law of Restitution

hโ€ฒ=e2hh' = e^2 h

A ball dropped from height hh rebounds to e2he^2 h, because ee scales the speed and height goes as the square of speed.

hh
drop heightm\mathrm{m}
hโ€ฒh'
rebound heightm\mathrm{m}
ee
coefficient of restitution
  • โ†’Dropped from rest onto a fixed horizontal surface.
  • โ†’gg cancels, so no value of gg is needed.

p.โ€‰112

Kinetic energy

Direct collisions

KE=12mv2\text{KE} = \frac{1}{2}mv^2

Kinetic energy of a body; sum over both bodies to compare before and after.

mm
masskg\mathrm{kg}
vv
speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Scalar, so no direction is involved - use speed, not velocity.

p.โ€‰110

Component parallel to a smooth surface

Oblique collisions

vโˆฅ=uโˆฅv_{\parallel} = u_{\parallel}

A smooth surface exerts no force along itself, so the parallel component is unchanged.

uโˆฅu_{\parallel}
component along the surface before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vโˆฅv_{\parallel}
component along the surface after impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Smooth surface only; a rough surface changes this component.

p.โ€‰114

Component perpendicular to a smooth surface

Oblique collisions

vโŠฅ=eโ€‰uโŠฅv_{\perp} = e\,u_{\perp}

The component into the surface is reversed and reduced by the factor ee.

uโŠฅu_{\perp}
component normal to the surface before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
vโŠฅv_{\perp}
component normal to the surface after impact, opposite in directionmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ee
coefficient of restitution
  • โ†’The normal to the surface is the line of centres for a wall impact.

p.โ€‰114

Rebound angle at a smooth wall

Oblique collisions

tanโกฮฒ=etanโกฮฑ\tan\beta = e\tan\alpha

Relates rebound angle to incidence angle, with both measured from the wall.

ฮฑ\alpha
angle between the incoming velocity and the wallโˆ˜^\circ
ฮฒ\beta
angle between the outgoing velocity and the wallโˆ˜^\circ
ee
coefficient of restitution
  • โ†’Both angles measured from the WALL. Measuring from the normal inverts the relation.
  • โ†’For e<1e < 1 this gives ฮฒ<ฮฑ\beta < \alpha - the rebound is always flatter.

p.โ€‰115

Time of flight after a bounce

Projectiles which bounce

T=2vyโ€ฒgT = \frac{2v_y'}{g}

Duration of the hop following a bounce, from leaving the ground to landing on the same level.

TT
time of flight of the hops\mathrm{s}
vyโ€ฒv_y'
vertical component of velocity just after the bouncemโ€‰sโˆ’1\mathrm{m\,s^{-1}}
gg
acceleration due to gravity, 9.89.8 unless the question states otherwisemโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Launch and landing on the same horizontal level.
  • โ†’vyโ€ฒ=eโ€‰vyv_y' = e\,v_y where vyv_y is the vertical speed just before the bounce.

p.โ€‰119

Restitution as a ratio of velocities

Impacts

NewOld=โˆ’e\frac{\text{New}}{\text{Old}} = -e

The book's working form for a body bouncing off a fixed surface: the velocity after divided by the velocity before is โˆ’e-e. The minus sign carries the reversal, so the directions look after themselves.

Old\text{Old}
velocity just before impact, signedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
New\text{New}
velocity just after impact, signedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ee
coefficient of restitution, 0โ‰คeโ‰ค10 \le e \le 1
  • โ†’One body bouncing off a fixed wall, floor or barrier, not two moving bodies.
  • โ†’Both velocities measured in the same direction, so one of them is negative.

p.โ€‰107

Successive bounces on horizontal ground

Impacts

hn=e2nhh_n = e^{2n}h

Height reached after the nn-th bounce of a ball dropped from height hh. Each bounce multiplies the speed by ee and therefore the height by e2e^2.

hh
the original drop heightm\mathrm{m}
hnh_n
height reached after the nn-th bouncem\mathrm{m}
nn
number of bounces
ee
coefficient of restitution
  • โ†’Dropped from rest onto horizontal ground, with the same ee at every bounce.
  • โ†’gg cancels, so no value of gg is needed.

p.โ€‰109

Restitution for a bounce off a barrier at an angle

Oblique collisions

e=tanโกBtanโกAe = \frac{\tan B}{\tan A}

For a ball striking a smooth barrier at angle AA and leaving at angle BB, both measured from the barrier, the coefficient of restitution is the ratio of the tangents.

AA
angle of approach, measured from the barrier
BB
angle of rebound, measured from the barrier
ee
coefficient of restitution
  • โ†’Both angles measured from the same reference - the barrier, not the normal.
  • โ†’Smooth barrier, so the component along it is unchanged.

p.โ€‰110

The four velocities in an oblique collision

Oblique collisions

aiโƒ—+cjโƒ—โ†’piโƒ—+sjโƒ—,biโƒ—+djโƒ—โ†’qiโƒ—+tjโƒ—a\vec{i} + c\vec{j} \to p\vec{i} + s\vec{j}, \qquad b\vec{i} + d\vec{j} \to q\vec{i} + t\vec{j}

The book's standard layout with iโƒ—\vec{i} along the line of centres. Two of the four unknowns are free: s=cs = c and t=dt = d, because the jโƒ—\vec{j} components are unchanged.

a,ba, b
components along the line of centres before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
c,dc, d
components perpendicular to the line of centres before impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
p,qp, q
components along the line of centres after impactmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
s,ts, t
components perpendicular after impact, equal to cc and ddmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Both spheres smooth, so no force acts along the jโƒ—\vec{j} direction.
  • โ†’Momentum and restitution are both applied to the iโƒ—\vec{i} components only.

p.โ€‰114

Speed arriving at a collision from a swing

Harder Examples

v=2gL(1โˆ’cosโกฮธ)v = \sqrt{2gL(1 - \cos\theta)}

A sphere on a string of length LL, released from rest at angle ฮธ\theta to the vertical, arrives at the lowest point with this speed. It is the input to the collision, not part of it.

vv
speed at the lowest point of the swingmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
LL
length of the stringm\mathrm{m}
ฮธ\theta
angle to the vertical at release
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Energy is conserved on the swing, because the tension does no work.
  • โ†’Energy is NOT conserved through the collision that follows, so the two stages must stay separate.

p.โ€‰114

Kinetic energy lost in a direct collision

Harder Examples

loss=m1m22(m1+m2)(u1โˆ’u2)2(1โˆ’e2)\text{loss} = \frac{m_1m_2}{2(m_1 + m_2)}(u_1 - u_2)^2(1 - e^2)

The energy lost, in one expression. It shows at a glance that no energy is lost when e=1e = 1, and that the loss is greatest when e=0e = 0.

m1,m2m_1, m_2
the two masseskg\mathrm{kg}
u1โˆ’u2u_1 - u_2
speed of approachmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ee
coefficient of restitution
  • โ†’Direct collision between two free bodies.
  • โ†’Useful as a check, but the exam expects the two kinetic energies computed and subtracted.

p.โ€‰117

7

Motion in a Circle

16 formulas ยท pages 123-142

Radian measure

Centripetal accelerations

ฮธ=sr\theta = \frac{s}{r}

An angle in radians is the arc it subtends divided by the radius. One radian is the angle whose arc equals the radius.

ฮธ\theta
angle subtended at the centrerad\mathrm{rad}
ss
length of the arcm\mathrm{m}
rr
radius of the circlem\mathrm{m}
  • โ†’A full revolution is 2ฯ€2\pi radians, so 180โˆ˜=ฯ€180^\circ = \pi radians.
  • โ†’Radians are dimensionless - a length divided by a length.

p.โ€‰124

Angular speed from revolutions per minute

Centripetal accelerations

ฯ‰=2ฯ€n60\omega = \frac{2\pi n}{60}

Converts a rate given in revolutions per minute into radians per second, which is what every other formula needs.

ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
nn
number of revolutions per minute
  • โ†’Each revolution is 2ฯ€2\pi radians; dividing by 60 converts minutes to seconds.

p.โ€‰125

Linear speed in a circle

Centripetal accelerations

v=ฯ‰rv = \omega r

The speed of a point on a rotating body. At the same angular speed, points further from the centre move faster.

vv
linear speed along the circlemโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
rr
radiusm\mathrm{m}
  • โ†’ฯ‰\omega must be in radโ€‰sโˆ’1\mathrm{rad\,s^{-1}} and rr in metres.
  • โ†’Page 51 of Formulae and Tables.

p.โ€‰125

Position, velocity and acceleration vectors

Centripetal accelerations

sโƒ—=rcosโกฯ‰tโ€‰iโƒ—+rsinโกฯ‰tโ€‰jโƒ—,aโƒ—=โˆ’ฯ‰2sโƒ—\vec{s} = r\cos\omega t\,\vec{i} + r\sin\omega t\,\vec{j}, \qquad \vec{a} = -\omega^2\vec{s}

Differentiating the position vector twice gives an acceleration that is โˆ’ฯ‰2-\omega^2 times the position vector - that is, directed straight at the centre. This is the derivation of the centripetal result.

sโƒ—\vec{s}
position vector from the centrem\mathrm{m}
aโƒ—\vec{a}
acceleration vectormโ€‰sโˆ’2\mathrm{m\,s^{-2}}
tt
times\mathrm{s}
  • โ†’Constant angular speed ฯ‰\omega.
  • โ†’The intermediate result is vโƒ—=โˆ’ฯ‰rsinโกฯ‰tโ€‰iโƒ—+ฯ‰rcosโกฯ‰tโ€‰jโƒ—\vec{v} = -\omega r\sin\omega t\,\vec{i} + \omega r\cos\omega t\,\vec{j}, whose magnitude is ฯ‰r\omega r and which is perpendicular to sโƒ—\vec{s}.
  • โ†’Examinable bookwork at Higher Level.

p.โ€‰126

Centripetal acceleration

Centripetal accelerations

a=ฯ‰2r=v2ra = \omega^2 r = \frac{v^2}{r}

Magnitude of the acceleration of a particle moving in a circle, always directed towards the centre.

aa
centripetal accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
vv
linear speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
rr
radiusm\mathrm{m}
  • โ†’Present even when the speed is constant, because the direction of the velocity is changing.
  • โ†’Page 51 of Formulae and Tables.

p.โ€‰126

Centripetal force

Centripetal accelerations

F=mฯ‰2r=mv2rF = m\omega^2 r = \frac{mv^2}{r}

What F=maF = ma becomes for circular motion. This is the resultant of the real forces, not an extra force to be drawn.

FF
resultant force towards the centreN\mathrm{N}
mm
masskg\mathrm{kg}
ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
rr
radiusm\mathrm{m}
  • โ†’Supplied by a real force - tension, reaction, friction or gravity.
  • โ†’There is no outward 'centrifugal force' in this model; never draw one.

p.โ€‰126

The two equations for a horizontal circle

Motion in a horizontal circle

Fup=Fdown,Fcentripetal=mฯ‰2rF_{\text{up}} = F_{\text{down}}, \qquad F_{\text{centripetal}} = m\omega^2 r

Every horizontal-circle question is these two equations. Nothing accelerates vertically, and the horizontal resultant is centripetal.

Fup,FdownF_{\text{up}}, F_{\text{down}}
total upward and downward forcesN\mathrm{N}
FcentripetalF_{\text{centripetal}}
resultant horizontal force, towards the centreN\mathrm{N}
  • โ†’The speed is constant in a horizontal circle, so no energy equation is needed.
  • โ†’The radius is the horizontal distance from the axis, not the length of any string.

p.โ€‰127

The conical pendulum

Motion in a horizontal circle

Tcosโกฮฑ=mg,Tsinโกฮฑ=mฯ‰2rT\cos\alpha = mg, \qquad T\sin\alpha = m\omega^2 r

A mass whirled on a string that sweeps out a cone. The vertical component of the tension carries the weight; the horizontal component provides the centripetal force.

TT
tension in the stringN\mathrm{N}
ฮฑ\alpha
angle of the string to the vertical
rr
radius of the horizontal circle, =Lsinโกฮฑ= L\sin\alpham\mathrm{m}
  • โ†’ฮฑ\alpha measured from the vertical. If the question measures from the horizontal, swap sinโก\sin and cosโก\cos.

p.โ€‰128

Angle of a conical pendulum

Motion in a horizontal circle

tanโกฮฑ=ฯ‰2rg\tan\alpha = \frac{\omega^2 r}{g}

Dividing the conical pendulum's two equations eliminates the tension, and the mass cancels - the angle does not depend on how heavy the bob is.

ฮฑ\alpha
angle of the string to the vertical
ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
rr
radius of the circlem\mathrm{m}
  • โ†’Faster rotation means a larger angle, so the cone opens out as ฯ‰\omega increases.

p.โ€‰128

Slipping on a rotating turntable

Motion in a horizontal circle

ฯ‰=ฮผgr\omega = \sqrt{\frac{\mu g}{r}}

Angular speed at which a body held on a rotating horizontal surface by friction alone is on the point of slipping outwards.

ฮผ\mu
coefficient of friction
rr
distance from the axism\mathrm{m}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Friction is the only horizontal force, so ฮผmg=mฯ‰2r\mu mg = m\omega^2 r and the mass cancels.
  • โ†’Slipping begins further out first, since ฯ‰\omega falls as rr grows.

p.โ€‰131

Energy equation for a vertical circle

Motion in a vertical circle

mgh+12mv2=constantmgh + \frac{1}{2}mv^2 = \text{constant}

In a vertical circle the speed varies, so energy conservation is needed to find vv at each point before any force equation can be written.

hh
height above the chosen standard levelm\mathrm{m}
vv
speed at that pointmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Valid because the tension acts along the radius, perpendicular to the motion, and so does no work.
  • โ†’Not valid if friction or air resistance acts.

p.โ€‰133

Radial equation in a vertical circle

Motion in a vertical circle

Tโˆ’mgcosโกฮธ=mv2rT - mg\cos\theta = \frac{mv^2}{r}

Resolving along the radius at a general point, with ฮธ\theta measured from the downward vertical. At the lowest point ฮธ=0\theta = 0 and at the highest ฮธ=180โˆ˜\theta = 180^\circ.

TT
tension in the stringN\mathrm{N}
ฮธ\theta
angle from the downward vertical
vv
speed at that instantmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Resolve along and perpendicular to the radius, never horizontally and vertically.
  • โ†’At the lowest point this gives T=mg+mv2rT = mg + \frac{mv^2}{r}; at the highest, T=mv2rโˆ’mgT = \frac{mv^2}{r} - mg.

p.โ€‰133

Tension at any point of a vertical circle

Motion in a vertical circle

T=mu2lโˆ’2mg+3mgcosโกฮธT = \frac{mu^2}{l} - 2mg + 3mg\cos\theta

Combines the energy and radial equations for a particle struck horizontally with speed uu at the lowest point of a string of length ll.

uu
speed at the lowest pointmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ll
length of the stringm\mathrm{m}
ฮธ\theta
angle from the downward vertical
  • โ†’ฮธ=0\theta = 0 at the lowest point gives T=mu2l+mgT = \frac{mu^2}{l} + mg.
  • โ†’ฮธ=180โˆ˜\theta = 180^\circ at the highest point gives T=mu2lโˆ’5mgT = \frac{mu^2}{l} - 5mg.

p.โ€‰133

Condition for a complete vertical circle

Motion in a vertical circle

uโ‰ฅ5glu \ge \sqrt{5gl}

A particle on a string must be launched from the lowest point at least this fast to get all the way round. It comes from requiring Tโ‰ฅ0T \ge 0 at the highest point.

uu
speed at the lowest pointmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ll
length of the string or radius of the circlem\mathrm{m}
  • โ†’For a string, which can pull but not push. A rod or a groove can push, so there the condition is only vโ‰ฅ0v \ge 0 at the top.
  • โ†’The corresponding minimum speed at the highest point is v=glv = \sqrt{gl}.

p.โ€‰134

Hooke's Law

Hooke's Law

F=k(lโˆ’l0)F = k(l - l_0)

An elastic string or spring stretched beyond its natural length pulls back with a force proportional to the extension.

FF
restoring force, or tensionN\mathrm{N}
kk
elastic constant of that stringNโ€‰mโˆ’1\mathrm{N\,m^{-1}}
ll
actual stretched lengthm\mathrm{m}
l0l_0
natural lengthm\mathrm{m}
  • โ†’Zero force when lโ‰คl0l \le l_0 - a slack elastic string exerts nothing, and it can never push.
  • โ†’Sometimes written F=โˆ’ksF = -ks with ss the extension, the minus sign recording that the force opposes the stretch.
  • โ†’Page 57 of Formulae and Tables.

p.โ€‰137

Elastic string providing the centripetal force

Hooke's Law

k(rโˆ’l0)=mฯ‰2rk(r - l_0) = m\omega^2 r

A particle whirled in a horizontal circle on an elastic string. The stretched length is the radius, so rr appears on both sides and the equation must be solved for it.

rr
radius of the circle, equal to the stretched lengthm\mathrm{m}
l0l_0
natural length of the stringm\mathrm{m}
ฯ‰\omega
angular speedradโ€‰sโˆ’1\mathrm{rad\,s^{-1}}
  • โ†’Requires r>l0r > l_0, otherwise the string is slack and there is no tension to turn the particle.
  • โ†’Rearranges to r=kl0kโˆ’mฯ‰2r = \frac{kl_0}{k - m\omega^2}, which needs k>mฯ‰2k > m\omega^2 for a solution to exist.

p.โ€‰138

8

Difference Equations

16 formulas ยท pages 143-164

First difference

First and Second differences

ฮ”Tn=Tn+1โˆ’Tn\Delta T_n = T_{n+1} - T_n

Each term subtracted from the one after it. Repeating the operation on the result gives the second differences.

TnT_n
the nn-th term of the sequence
ฮ”Tn\Delta T_n
the nn-th first difference
  • โ†’Subtract in this order, or every difference comes out with the wrong sign.

p.โ€‰144

Which differences are constant

First and Second differences

1stย constantโ‡’linear,2ndย constantโ‡’quadratic,3rdย constantโ‡’cubic\text{1st constant} \Rightarrow \text{linear}, \quad \text{2nd constant} \Rightarrow \text{quadratic}, \quad \text{3rd constant} \Rightarrow \text{cubic}

The level at which the differences settle to a constant gives the degree of the polynomial rule generating the sequence.

nn
position in the sequence
  • โ†’Compute at least three differences at a level before declaring them constant.
  • โ†’If no level is ever constant, the rule is not polynomial.

p.โ€‰145

Leading coefficient from the second difference

First and Second differences

secondย difference=2a\text{second difference} = 2a

For a quadratic sequence Tn=an2+bn+cT_n = an^2 + bn + c, the constant second difference is exactly twice the leading coefficient.

aa
coefficient of n2n^2
  • โ†’Quadratic sequences only - constant second differences.

p.โ€‰146

Arithmetic and geometric recurrences

Recurrence Relations

un+1=un+d(arithmetic),un+1=run(geometric)u_{n+1} = u_n + d \quad \text{(arithmetic)}, \qquad u_{n+1} = ru_n \quad \text{(geometric)}

The two simplest recurrence relations: one adds a fixed amount each step, the other multiplies by a fixed factor.

dd
common difference
rr
common ratio
  • โ†’Each needs one initial value to determine the sequence.

p.โ€‰148

The Fibonacci recurrence

Recurrence Relations

un=unโˆ’1+unโˆ’2u_n = u_{n-1} + u_{n-2}

Each term is the sum of the two before it. Second-order, so two initial values are required.

unu_n
the nn-th term
  • โ†’With u1=u2=1u_1 = u_2 = 1 this gives 1,1,2,3,5,8,13,21,โ€ฆ1, 1, 2, 3, 5, 8, 13, 21, \ldots
  • โ†’Neither arithmetic nor geometric.

p.โ€‰148

General first-order difference equation

Difference Equations

Tn+1=aTn+bT_{n+1} = aT_n + b

The standard first-order form. It is homogeneous when b=0b = 0 and inhomogeneous otherwise.

aa
multiplier applied to the previous term
bb
constant added each step
  • โ†’First-order: only the immediately preceding term appears.

p.โ€‰150

General second-order homogeneous equation

Difference Equations

pun+2+qun+1+run=0pu_{n+2} + qu_{n+1} + ru_n = 0

The standard second-order homogeneous form. The order is the gap between the highest and lowest subscripts.

p,q,rp, q, r
constant coefficients
  • โ†’Homogeneous: nothing but terms of the sequence, and zero on the right.
  • โ†’un+2โˆ’9un=0u_{n+2} - 9u_n = 0 is still second-order despite the missing middle term.

p.โ€‰155

Solution of a first-order homogeneous equation

Solving First-Order Difference Equations

Tn=anโˆ’1T1T_n = a^{n-1}T_1

Solution of Tn+1=aTnT_{n+1} = aT_n when the sequence is counted from T1T_1. Counted from u0u_0 instead it reads un=anu0u_n = a^n u_0.

aa
the multiplier
T1T_1
the first term
  • โ†’Watch the index: an off-by-one here shifts every term.
  • โ†’Verify by substituting n=1n = 1 and checking you recover T1T_1.

p.โ€‰150

Sum of a geometric series

Solving First-Order Difference Equations

Sn=a(1โˆ’rn)1โˆ’rS_n = \frac{a(1 - r^n)}{1 - r}

Needed to collapse the string of extra terms that the constant bb generates when iterating Tn+1=aTn+bT_{n+1} = aT_n + b.

aa
first term of the series
rr
common ratio
nn
number of terms summed
  • โ†’rโ‰ 1r \ne 1. As nโ†’โˆžn \to \infty with โˆฃrโˆฃ<1|r| < 1 this tends to a1โˆ’r\frac{a}{1-r}.

p.โ€‰150

Shape of the first-order solution

Solving First-Order Difference Equations

un=Can+Lu_n = Ca^n + L

Every solution of un+1=aun+bu_{n+1} = au_n + b has this form: a geometric part that grows or decays, plus a constant.

CC
constant fixed by the initial value
LL
the limiting value, b1โˆ’a\frac{b}{1-a}
  • โ†’If โˆฃaโˆฃ<1|a| < 1 then anโ†’0a^n \to 0 and unโ†’Lu_n \to L.
  • โ†’If โˆฃaโˆฃ>1|a| > 1 the sequence has no limit.
  • โ†’LL can be found directly by setting un+1=un=Lu_{n+1} = u_n = L in the original equation.

p.โ€‰151

Loan repayment difference equation

Interest Repayments

Dn=(1+i)Dnโˆ’1โˆ’AD_n = (1 + i)D_{n-1} - A

The outstanding debt grows by the interest rate first, and only then is the repayment subtracted.

DnD_n
debt owing after nn periods
ii
interest rate per period, as a decimal
AA
repayment made each period
  • โ†’D0D_0 is the amount borrowed.
  • โ†’The period of ii, of nn and of AA must all match - monthly with monthly, annual with annual.
  • โ†’The loan is cleared when DN=0D_N = 0, and that equation determines AA.

p.โ€‰153

Monthly rate to annual rate

Interest Repayments

APR=(1+MPR)12โˆ’1\text{APR} = (1 + \text{MPR})^{12} - 1

Interest compounds, so the annual rate is found by applying the monthly factor twelve times - not by multiplying the monthly rate by twelve.

MPR
monthly percentage rate, as a decimal
APR
annual percentage rate, as a decimal
  • โ†’An MPR of 0.4%0.4\% gives an APR of (1.004)12โˆ’1=4.907%(1.004)^{12} - 1 = 4.907\%, not 4.8%4.8\%.

p.โ€‰154

Characteristic quadratic equation

Second-order Homogeneous Difference Equations

px2+qx+r=0px^2 + qx + r = 0

Formed from pun+2+qun+1+run=0pu_{n+2} + qu_{n+1} + ru_n = 0 using exactly the same three coefficients. Its roots determine the solution.

p,q,rp, q, r
the coefficients of the difference equation, in order
xx
the unknown whose roots build the solution
  • โ†’Rearrange the difference equation so every term is on one side first, or the signs will be wrong.
  • โ†’A third-order equation gives a characteristic cubic in the same way.

p.โ€‰155

Difference Equation Theorem 1 - distinct roots

Second-order Homogeneous Difference Equations

un=lฮฑn+mฮฒnu_n = l\alpha^n + m\beta^n

When the characteristic quadratic has two different roots ฮฑ\alpha and ฮฒ\beta, the solution is this combination of their powers.

ฮฑ,ฮฒ\alpha, \beta
the two distinct roots
l,ml, m
real constants, found from the two initial values
  • โ†’A root of 11 contributes a constant; a negative root contributes an alternating term.
  • โ†’Two initial values give two simultaneous equations in ll and mm.

p.โ€‰155

Difference Equation Theorem 2 - double root

Second-order Homogeneous Difference Equations

un=lฮฑn+mnฮฑnu_n = l\alpha^n + mn\alpha^n

When the characteristic quadratic has a repeated root ฮฑ\alpha, the second part of the solution carries an extra factor of nn.

ฮฑ\alpha
the repeated root
l,ml, m
real constants, found from the two initial values
  • โ†’Without the factor nn the two terms would merge into one constant and could not meet two initial conditions.
  • โ†’Applies whenever the discriminant of the characteristic quadratic is zero.

p.โ€‰155

Solution of an inhomogeneous equation

Inhomogeneous Difference Equations

un=un(particular)+un(complementary)u_n = u_n^{\text{(particular)}} + u_n^{\text{(complementary)}}

The total solution is the sum of any one solution that produces the right-hand side and the general solution of the homogeneous version.

particular
a trial solution matching the right-hand side, e.g. kฮปnk\lambda^n for a right-hand side of ฮปn\lambda^n
complementary
the general solution with the right-hand side set to zero
  • โ†’It works because the particular part yields the right-hand side and the complementary part yields zero.
  • โ†’Apply the initial values only to the combined solution, never to either piece on its own.
  • โ†’If the trial form already appears in the complementary solution, multiply it by nn first.

p.โ€‰158

9

Differentiation and Integration

18 formulas ยท pages 165-182

Log of a product and a quotient

Logarithms

lnโกa+lnโกb=lnโกab,lnโกaโˆ’lnโกb=lnโกab\ln a + \ln b = \ln ab, \qquad \ln a - \ln b = \ln\frac{a}{b}

Adding logs multiplies the arguments; subtracting them divides.

a,ba, b
positive numbers or expressions
  • โ†’Both arguments must be positive.
  • โ†’lnโก(a+b)\ln(a+b) is NOT lnโกa+lnโกb\ln a + \ln b.
  • โ†’Page 2 of Formulae and Tables.

p.โ€‰166

Log of a power

Logarithms

nlnโกa=lnโกann\ln a = \ln a^n

A coefficient in front of a log becomes a power inside it. Use this first when combining several logs.

nn
any real number, including fractions
aa
a positive quantity
  • โ†’12lnโก4=lnโก41/2=lnโก2\tfrac{1}{2}\ln 4 = \ln 4^{1/2} = \ln 2, so fractional coefficients become roots.

p.โ€‰166

Definition of the natural logarithm

Logarithms

lnโกx=yโ€…โ€ŠโŸบโ€…โ€Šx=ey\ln x = y \iff x = e^y

The step that turns a logarithmic equation into an answer. lnโก\ln and exe^x are inverse functions.

xx
a positive quantity
yy
any real number
  • โ†’Equivalently elnโกx=xe^{\ln x} = x and lnโก(ex)=x\ln(e^x) = x.
  • โ†’A bare constant in a log equation must first be rewritten as a log: 1=lnโกe1 = \ln e.

p.โ€‰166

Power rule for integration

Indefinite integrals

โˆซxnโ€‰dx=xn+1n+1+c\int x^n\,dx = \frac{x^{n+1}}{n+1} + c

Raise the index by one and divide by the new index. The workhorse of integration.

nn
any number except โˆ’1-1
cc
constant of integration
  • โ†’Fails at n=โˆ’1n = -1, which gives a division by zero - that case is a logarithm.
  • โ†’Divide by the NEW index, not the original one.

p.โ€‰166

The reciprocal integral

Indefinite integrals

โˆซ1xโ€‰dx=lnโกx+c\int\frac{1}{x}\,dx = \ln x + c

The exception to the power rule, and the reason logarithms are needed in this chapter at all.

xx
a positive quantity
  • โ†’Strictly lnโกโˆฃxโˆฃ\ln\lvert x\rvert, though this course works with positive arguments.

p.โ€‰166

Linear expression inside a function

Indefinite integrals

โˆซ1ax+bโ€‰dx=1alnโก(ax+b)+c,โˆซeaxโ€‰dx=1aeax+c\int\frac{1}{ax+b}\,dx = \frac{1}{a}\ln(ax+b) + c, \qquad \int e^{ax}\,dx = \frac{1}{a}e^{ax} + c

A linear expression inside brings a factor 1a\frac{1}{a} outside. Forgetting it is the commonest slip in this section.

a,ba, b
constants, with aโ‰ 0a \ne 0
  • โ†’Only for a LINEAR expression inside - it does not work for ex2e^{x^2}.
  • โ†’Check by differentiating: the chain rule reproduces the aa that the 1a\frac{1}{a} cancels.

p.โ€‰166

The inverse tangent standard form

Indefinite integrals

โˆซ1x2+a2โ€‰dx=1atanโกโˆ’1xa+c\int\frac{1}{x^2 + a^2}\,dx = \frac{1}{a}\tan^{-1}\frac{x}{a} + c

A standard form worth recognising on sight; many substitution problems reduce to it.

aa
a positive constant
  • โ†’The companion form is โˆซ1a2โˆ’x2โ€‰dx=sinโกโˆ’1xa+c\int\frac{1}{\sqrt{a^2 - x^2}}\,dx = \sin^{-1}\frac{x}{a} + c.
  • โ†’Page 26 of Formulae and Tables.

p.โ€‰167

Definite integral

Definite integrals

โˆซabf(x)โ€‰dx=F(b)โˆ’F(a)\int_a^b f(x)\,dx = F(b) - F(a)

Integrate, substitute the upper limit, subtract the value at the lower limit. The result is a number.

aa
lower limit
bb
upper limit
FF
any antiderivative of ff
  • โ†’No constant of integration - the two copies of cc cancel.
  • โ†’Reversing the limits changes the sign of the answer.

p.โ€‰168

Integration by parts

Integration by parts

โˆซuโ€‰dv=uvโˆ’โˆซvโ€‰du\int u\,dv = uv - \int v\,du

The product rule for differentiation, run backwards. It handles products that no direct rule can integrate.

uu
the factor chosen by the InLATE rule
dvdv
the remainder of the integrand, including dxdx
vv
the integral of dvdv
  • โ†’If the resulting integral is harder than the original, the choice of uu was the wrong way round.
  • โ†’Some integrals, such as โˆซx2exโ€‰dx\int x^2e^x\,dx, need the formula applied twice.
  • โ†’Page 26 of Formulae and Tables.

p.โ€‰169

The InLATE rule

Integration by parts

Inverseโ†’Logarithmsโ†’Algebraโ†’Trigonometricโ†’Exponential\text{Inverse} \to \text{Logarithms} \to \text{Algebra} \to \text{Trigonometric} \to \text{Exponential}

Whichever factor appears earlier in this list becomes uu; the other becomes dvdv.

In
inverse functions such as tanโกโˆ’1x\tan^{-1}x, sinโกโˆ’1x\sin^{-1}x
L
logarithms such as lnโกx\ln x
A
algebra such as xx, x2x^2
T
trigonometric functions such as sinโกx\sin x, cosโกx\cos x
E
exponentials such as exe^x, e2xe^{2x}
  • โ†’In โˆซxexโ€‰dx\int xe^x\,dx, Algebra beats Exponential, so u=xu = x.
  • โ†’In โˆซxlnโกxโ€‰dx\int x\ln x\,dx, Logarithms beat Algebra, so u=lnโกxu = \ln x.

p.โ€‰169

The chain rule

The chain rule for composite functions

f(x)=u(v(x))โ‡’fโ€ฒ(x)=dudvโ‹…dvdxf(x) = u(v(x)) \Rightarrow f'(x) = \frac{du}{dv}\cdot\frac{dv}{dx}

To differentiate a function of a function, differentiate the outer and multiply by the derivative of the inner.

uu
the outer function
vv
the inner function
  • โ†’There is no corresponding chain rule for integration - substitution takes its place.
  • โ†’Page 25 of Formulae and Tables.

p.โ€‰171

Integration by substitution

The chain rule for composite functions

u=v(x),du=dudxโ€‰dxu = v(x), \qquad du = \frac{du}{dx}\,dx

Let uu be the inner function and swap dxdx for dudu, turning the integral into a standard form in uu alone.

uu
the chosen inner function
  • โ†’Works when dudx\frac{du}{dx} already appears in the integrand, up to a constant factor.
  • โ†’Every xx must be eliminated before integrating.
  • โ†’For a definite integral, convert the limits to uu values or convert back to xx first.

p.โ€‰171

Velocity and acceleration as derivatives

Rates of change

v=dsdt,a=dvdt=d2sdt2v = \frac{ds}{dt}, \qquad a = \frac{dv}{dt} = \frac{d^2s}{dt^2}

Velocity is the rate of change of displacement; acceleration is the rate of change of velocity.

ss
displacementm\mathrm{m}
vv
velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
aa
accelerationmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’d2sdt2\frac{d^2s}{dt^2} is not the same as (dsdt)2\left(\frac{ds}{dt}\right)^2.

p.โ€‰173

Turning point condition

Rates of change

dhdt=0ย atย aย maximumย orย minimum\frac{dh}{dt} = 0 \text{ at a maximum or minimum}

A quantity stops changing at a turning point. Solve this for tt, then substitute back to get the value.

hh
the quantity being maximised or minimised
tt
the variable it depends on
  • โ†’Solving gives the TIME; substituting back gives the VALUE. Both steps are needed.
  • โ†’A zero derivative locates a minimum just as readily as a maximum.

p.โ€‰173

Integration in kinematics

Using Integration

v=โˆซaโ€‰dt,s=โˆซvโ€‰dtv = \int a\,dt, \qquad s = \int v\,dt

Integration runs the chain aโ†’vโ†’sa \to v \to s, the reverse of differentiation. It works even when the acceleration varies.

aa
acceleration, possibly a function of ttmโ€‰sโˆ’2\mathrm{m\,s^{-2}}
vv
velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ss
displacementm\mathrm{m}
  • โ†’Each integration introduces a constant, fixed by an initial condition.
  • โ†’Unlike the equations of motion from Chapter 2, this does not require a constant acceleration.
  • โ†’A definite integral โˆซt1t2vโ€‰dt\int_{t_1}^{t_2} v\,dt gives a distance without needing the constants.

p.โ€‰174

Differentiating a vector

Differentiating Vectors

sโƒ—=x(t)iโƒ—+y(t)jโƒ—โ‡’vโƒ—=dxdtiโƒ—+dydtjโƒ—\vec{s} = x(t)\vec{i} + y(t)\vec{j} \Rightarrow \vec{v} = \frac{dx}{dt}\vec{i} + \frac{dy}{dt}\vec{j}

Differentiate the iโƒ—\vec{i} and jโƒ—\vec{j} components separately; the results reassemble into the velocity vector.

sโƒ—\vec{s}
displacement vectorm\mathrm{m}
vโƒ—\vec{v}
velocity vectormโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Differentiating again gives the acceleration vector.
  • โ†’Speed is the magnitude vx2+vy2\sqrt{v_x^2 + v_y^2} - a number, not a vector.

p.โ€‰177

Work done by a variable force

Work done by a variable force

W=โˆซABF(x)โ€‰dxW = \int_A^B F(x)\,dx

The definition of work done. Slice the journey, sum Fโ€‰ฮ”xF\,\Delta x over the pieces, and let them shrink to zero.

WW
work doneJ\mathrm{J}
F(x)F(x)
force as a function of positionN\mathrm{N}
xx
displacement from the originm\mathrm{m}
  • โ†’The limits are positions, not times, so integrate with respect to xx.
  • โ†’W=FsW = Fs from Chapter 5 is the special case of a constant force.

p.โ€‰179

Work done stretching an elastic string

Work done by a variable force

W=k2(x22โˆ’x12)W = \frac{k}{2}\left(x_2^2 - x_1^2\right)

Obtained by integrating Hooke's law F=kxF = kx from extension x1x_1 to extension x2x_2. It is also the potential energy stored.

kk
elastic constant of the stringNโ€‰mโˆ’1\mathrm{N\,m^{-1}}
x1x_1
initial extension beyond the natural lengthm\mathrm{m}
x2x_2
final extension beyond the natural lengthm\mathrm{m}
  • โ†’x1x_1 and x2x_2 are EXTENSIONS, not total lengths.
  • โ†’It is the difference of the squares, not the square of the difference.
  • โ†’A second equal stretch costs more work than the first, because the force grows with the extension.

p.โ€‰179

10

Differential equations

14 formulas ยท pages 183-196

Separation of variables

Differential equations

dydx=f(x)g(y)โ‡’โˆซdyg(y)=โˆซf(x)โ€‰dx\frac{dy}{dx} = f(x)g(y) \Rightarrow \int\frac{dy}{g(y)} = \int f(x)\,dx

Move every yy term to the dydy side and every xx term to the dxdx side, then integrate both sides. This is the whole method for the equations on this course.

f(x)f(x)
the part of the equation depending on xx
g(y)g(y)
the part depending on yy
  • โ†’Only works when the right-hand side factorises into an xx part times a yy part.
  • โ†’dydx\frac{dy}{dx} may be treated as a fraction for this purpose.

p.โ€‰184

Order of a differential equation

Differential equations

dsdt=2sย isย first-order,d2sdt2=2dsdtย isย second-order\frac{ds}{dt} = 2s \text{ is first-order}, \qquad \frac{d^2s}{dt^2} = 2\frac{ds}{dt} \text{ is second-order}

The order is the order of the highest derivative in the equation, not the highest power.

ss
the dependent variable
tt
the independent variable
  • โ†’(dsdt)2\left(\frac{ds}{dt}\right)^2 is still a first derivative, so an equation containing it is first-order.

p.โ€‰184

The logarithmic integral

Differential equations

โˆซdyy=lnโกy\int\frac{dy}{y} = \ln y

The integral that appears in nearly every separated equation, and the reason the solutions come out exponential.

yy
a positive quantity
  • โ†’Undo it at the end with lnโกy=f(x)+cโ‡’y=ef(x)+c\ln y = f(x) + c \Rightarrow y = e^{f(x)+c}.

p.โ€‰184

General versus particular solution

Differential equations

lnโกy=f(x)+cโ‡’y=ef(x)+c=Aef(x)\ln y = f(x) + c \Rightarrow y = e^{f(x)+c} = Ae^{f(x)}

A general solution keeps the arbitrary constant; a particular solution uses the given values to fix it. Note ece^c can be renamed as a single constant AA.

cc
the constant of integration
AA
ece^c, a single positive constant
  • โ†’Only one constant is needed, and by convention it goes on the right-hand side.
  • โ†’ef(x)+ce^{f(x)+c} is NOT ef(x)+ece^{f(x)} + e^c.

p.โ€‰184

The two forms of acceleration

Solving real-life problems

a=dvdt=vdvdsa = \frac{dv}{dt} = v\frac{dv}{ds}

The second form comes from the chain rule, dvdt=dvdsโ‹…dsdt\frac{dv}{dt} = \frac{dv}{ds}\cdot\frac{ds}{dt}. Which one you choose decides what the answer will be about.

vv
velocitymโ€‰sโˆ’1\mathrm{m\,s^{-1}}
ss
displacementm\mathrm{m}
tt
times\mathrm{s}
  • โ†’dvdt\frac{dv}{dt} leads to a relationship between vv and tt - use it when the question asks for a time.
  • โ†’vdvdsv\frac{dv}{ds} leads to a relationship between vv and ss - use it when the question asks for a distance.

p.โ€‰187

Velocity of a body falling against resistance

Solving real-life problems

v=gk(1โˆ’eโˆ’kt)v = \frac{g}{k}\left(1 - e^{-kt}\right)

A particle of mass mm falling from rest with air resistance mkvmkv. Obtained from dvdt=gโˆ’kv\frac{dv}{dt} = g - kv by separating the variables.

vv
velocity at time ttmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
kk
resistance constantsโˆ’1\mathrm{s^{-1}}
gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Starts from rest, so v=0v = 0 when t=0t = 0.
  • โ†’Downwards is taken as positive, so the resistance mkvmkv is negative.
  • โ†’The mass cancels out of the equation entirely.

p.โ€‰187

Terminal velocity

Solving real-life problems

vterminal=gkv_{\text{terminal}} = \frac{g}{k}

As tt grows, eโˆ’ktโ†’0e^{-kt} \to 0, so the velocity approaches this limit and the body falls at a steady speed.

gg
acceleration due to gravitymโ€‰sโˆ’2\mathrm{m\,s^{-2}}
kk
resistance constantsโˆ’1\mathrm{s^{-1}}
  • โ†’Reached only in the limit - the body never quite attains it.
  • โ†’Equivalently, set dvdt=0\frac{dv}{dt} = 0 in dvdt=gโˆ’kv\frac{dv}{dt} = g - kv.

p.โ€‰187

Tractive force at constant power

Problems involving power

F=PvF = \frac{P}{v}

An engine working at a constant rate produces a force that falls away as the vehicle speeds up.

PP
power outputW\mathrm{W}
FF
tractive forceN\mathrm{N}
vv
speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
  • โ†’Convert kilowatts to watts before using it.
  • โ†’Rearranged from P=FvP = Fv.

p.โ€‰191

Equation of motion at constant power

Problems involving power

ma=Pvโˆ’Rma = \frac{P}{v} - R

F=maF = ma with the tractive force written as Pv\frac{P}{v}. Because vv appears on both sides, this is a differential equation, not an algebraic one.

mm
mass of the vehiclekg\mathrm{kg}
RR
total resistance to motionN\mathrm{N}
aa
acceleration, written as dvdt\frac{dv}{dt} or vdvdsv\frac{dv}{ds}mโ€‰sโˆ’2\mathrm{m\,s^{-2}}
  • โ†’Multiply through by vv early to clear the fraction.
  • โ†’On a hill, add mgsinโกฮฑmg\sin\alpha to the resistance RR.

p.โ€‰191

Maximum speed at constant power

Problems involving power

Pvmaxโก=R\frac{P}{v_{\max}} = R

At maximum speed the acceleration is zero, so the tractive force exactly balances the resistance. No differential equation is needed for this part.

vmaxโกv_{\max}
maximum speedmโ€‰sโˆ’1\mathrm{m\,s^{-1}}
RR
total resistanceN\mathrm{N}
  • โ†’Set a=0a = 0 in the equation of motion.

p.โ€‰191

Exponential growth

Problems involving populations, finance, cooling

dPdt=kPโ‡’P=P0ekt\frac{dP}{dt} = kP \Rightarrow P = P_0e^{kt}

Models any quantity whose rate of increase is proportional to the amount already present - populations, investments, bacterial cultures.

PP
the quantity at time tt
P0P_0
the quantity at t=0t = 0
kk
growth constant
  • โ†’A second data point is needed to determine kk; take logs of both sides to find it.
  • โ†’A negative kk gives exponential decay instead.

p.โ€‰192

Newton's Law of Cooling

Problems involving populations, finance, cooling

dTdt=โˆ’k(Tโˆ’A)\frac{dT}{dt} = -k(T - A)

The rate of cooling is proportional to the difference between the body's temperature and its surroundings. The minus sign records that the temperature falls.

TT
temperature of the bodyโˆ˜C^\circ\mathrm{C}
AA
ambient temperature of the surroundingsโˆ˜C^\circ\mathrm{C}
kk
positive cooling constantminโˆ’1\mathrm{min^{-1}}
  • โ†’It is the excess Tโˆ’AT - A that decays, not TT itself.
  • โ†’Omitting the minus sign models a body heating up.

p.โ€‰193

Solution of the cooling equation

Problems involving populations, finance, cooling

T=(T0โˆ’A)eโˆ’kt+AT = (T_0 - A)e^{-kt} + A

Separating and integrating Newton's law. As tt grows the exponential dies away and the temperature settles at the ambient value AA.

T0T_0
initial temperature of the bodyโˆ˜C^\circ\mathrm{C}
AA
ambient temperatureโˆ˜C^\circ\mathrm{C}
  • โ†’The body never cools below the ambient temperature - a useful sanity check.
  • โ†’Find kk from a second temperature reading by taking logs.

p.โ€‰193

Difference or differential?

Difference: Differential and Difference Equations

un+1=aun+b(discrete),dydx=f(x)g(y)(continuous)u_{n+1} = au_n + b \quad \text{(discrete)}, \qquad \frac{dy}{dx} = f(x)g(y) \quad \text{(continuous)}

Difference equations model change that happens in steps; differential equations model change that happens at every instant.

nn
step number, for the discrete case
xx
a continuously varying quantity
  • โ†’Interest credited monthly is discrete - use a difference equation.
  • โ†’A body cooling continuously is smooth - use a differential equation.
  • โ†’Both are classified by order and both need initial conditions for a particular solution.

p.โ€‰193

11

Networks and Graphs

17 formulas ยท pages 197-235

A graph as a pair of sets

Graphs

G=(V,E),โˆฃVโˆฃ=n,โˆฃEโˆฃ=mG = (V, E), \quad |V| = n, \quad |E| = m

A graph is a set of nodes together with a set of edges joining pairs of them. Counting the two sets is the opening part of most questions.

VV
the set of nodes (vertices)
EE
the set of edges (arcs)
nn
the number of nodes
mm
the number of edges
  • โ†’Only a drawn dot is a node. Two edges crossing on the page do not create one.

p.โ€‰198

Subgraph test

Graphs

HโІGโ€…โ€ŠโŸบโ€…โ€ŠV(H)โІV(G)ย ย andย ย E(H)โІE(G)H \subseteq G \iff V(H) \subseteq V(G) \ \text{ and } \ E(H) \subseteq E(G)

A subgraph may delete nodes and edges from the parent graph, but may never add an edge the parent does not have.

HH
the candidate subgraph
GG
the parent graph
  • โ†’Check edge by edge; one edge not in GG is enough to fail the test.
  • โ†’A subgraph of a digraph is called a subdigraph.

p.โ€‰199

Length of a walk

Walks, Paths and Cycles

length=numberย ofย edges=(numberย ofย letters)โˆ’1\text{length} = \text{number of edges} = (\text{number of letters}) - 1

The length of a walk counts edges traversed, so a walk written with kk letters has length kโˆ’1k - 1.

length\text{length}
the number of edges in the walk
  • โ†’A repeated edge is counted every time it is used.
  • โ†’In a digraph the walk must follow the direction of every arrow.

p.โ€‰205

Path and cycle conditions

Walks, Paths and Cycles

pathโ€…โ€ŠโŸบโ€…โ€Šallย nodesย different,cycleโ€…โ€ŠโŸบโ€…โ€Šclosedย andย allย intermediateย nodesย different\text{path} \iff \text{all nodes different}, \qquad \text{cycle} \iff \text{closed and all intermediate nodes different}

A path is a walk that never revisits a node; a cycle is a closed walk whose intermediate nodes are all distinct.

closed\text{closed}
the walk starts and finishes at the same node
  • โ†’It is the nodes, not the edges, that must all differ.
  • โ†’ABEDCFAABEDCFA is a cycle; ABCDEFBAABCDEFBA is not, because BB repeats.

p.โ€‰206

Connectedness and components

Connected and Disconnected Graphs

Gย isย connectedโ€…โ€ŠโŸบโ€…โ€Šc(G)=1G \text{ is connected} \iff c(G) = 1

A graph is connected exactly when it falls into a single component, that is, when a path joins every pair of nodes.

c(G)c(G)
the number of components of GG
  • โ†’An isolated node of degree 00 is a component in its own right.
  • โ†’To prove a graph disconnected, name one pair of nodes with no path between them.

p.โ€‰206

Degree of a node

Incident and Adjacent Nodes

degโก(v)=numberย ofย edge-endsย atย v,aย loopย contributesย 2\deg(v) = \text{number of edge-ends at } v, \quad \text{a loop contributes } 2

The degree, valency or order of a node counts the edges incident with it, with a loop counted twice because both of its ends arrive there.

degโก(v)\deg(v)
the degree of node vv
vv
a node of the graph
  • โ†’Degree, valency and order are three names for the same number.
  • โ†’A node of degree 00 is isolated.

p.โ€‰209

Hand-shaking lemma

Incident and Adjacent Nodes

โˆ‘vdegโก(v)=2โˆฃEโˆฃ\sum_{v} \deg(v) = 2|E|

The degree-total of a graph is twice the number of edges, because every edge has two ends - just as every handshake involves two people.

degโก(v)\deg(v)
the degree of node vv
โˆฃEโˆฃ|E|
the number of edges
  • โ†’Holds for every graph, loops and multiple edges included.
  • โ†’The degree-total is therefore always even; an odd total means you have miscounted.

p.โ€‰210

Number of odd-degree nodes

Incident and Adjacent Nodes

#{โ€‰v:degโก(v)ย isย oddโ€‰}ย isย even\#\{\, v : \deg(v) \text{ is odd} \,\} \text{ is even}

Because the degree-total is even, the nodes of odd degree must pair off - so there is always an even number of them.

degโก(v)\deg(v)
the degree of node vv
  • โ†’Use it to reject an impossible degree list: 2,1,1,12, 1, 1, 1 totals 55, so no such graph exists.

p.โ€‰210

Adjacency matrix entry

Adjacency Matrices

Mij=numberย ofย edgesย fromย iย toย j(readย Leftย toย Top)M_{ij} = \text{number of edges from } i \text{ to } j \qquad (\text{read Left to Top})

Each entry counts the edges joining the row node to the column node - Lawn Tennis, so the row is where you start and the column where you finish.

MM
the adjacency matrix of the graph
ii
the row node (where the journey starts)
jj
the column node (where it finishes)
  • โ†’Multiple edges give an entry of 22, 33, and so on, not 11.
  • โ†’This book enters a loop as 11.
  • โ†’An undirected graph gives a symmetric matrix.

p.โ€‰212

Multiplying two matrices

Adjacency Matrices

(abcd)(wxyz)=(aw+byax+bzcw+dycx+dz)\begin{pmatrix} a & b \\ c & d \end{pmatrix}\begin{pmatrix} w & x \\ y & z \end{pmatrix} = \begin{pmatrix} aw + by & ax + bz \\ cw + dy & cx + dz \end{pmatrix}

Row of the first matrix into column of the second. The same rule extends to 3ร—33 \times 3 matrices.

a,b,c,da, b, c, d
entries of the first matrix
w,x,y,zw, x, y, z
entries of the second matrix
  • โ†’Matrix multiplication is not commutative: ABโ‰ BAAB \neq BA in general.
  • โ†’Never multiply entry by corresponding entry.

p.โ€‰213

Counting walks with matrix powers

Adjacency Matrices

(Mn)ij=theย numberย ofย walksย ofย lengthย nย fromย iย toย j(M^{n})_{ij} = \text{the number of walks of length } n \text{ from } i \text{ to } j

Raising the adjacency matrix to the power nn counts every walk of exactly nn edges between each pair of nodes.

MM
the adjacency matrix
nn
the length of the walks being counted
i,ji, j
the start and finish nodes
  • โ†’It counts walks, not paths - nodes and edges may repeat.
  • โ†’A closed walk it counts is a cycle only if the intermediate nodes are all different.

p.โ€‰214

Digraph adjacency matrix

Adjacency Matrices for Digraphs

Mโ‰ MTโ€…โ€ŠโŸนโ€…โ€Štheย graphย isย directedM \neq M^{T} \implies \text{the graph is directed}

In a digraph the entry in row ii, column jj counts only the arcs pointing from ii to jj, so the matrix is generally not symmetric - and that asymmetry identifies it as a digraph.

MM
the adjacency matrix of the digraph
MTM^{T}
the transpose of MM
  • โ†’A row of zeros is a node you can never leave; a column of zeros is one you can never reach.
  • โ†’MnM^{n} still counts walks of length nn, following every arrow the right way.

p.โ€‰217

Edge count of a tree

Trees

โˆฃEโˆฃ=nโˆ’1|E| = n - 1

A tree is a connected graph with no cycles, and holding nn nodes together without a cycle takes exactly nโˆ’1n - 1 edges.

nn
the number of nodes in the tree
โˆฃEโˆฃ|E|
the number of edges
  • โ†’Applies to every tree, and so to every spanning tree of an nn-node graph.
  • โ†’Use it as the arithmetic check on any spanning tree you draw.

p.โ€‰219

Total weight of a spanning tree

Trees

W=โˆ‘eโˆˆTw(e)W = \sum_{e \in T} w(e)

The total length of a spanning tree is the sum of the weights of the edges it uses.

TT
the spanning tree
w(e)w(e)
the weight of edge eem\mathrm{m}, km\mathrm{km} or euro
WW
the total weight of the treem\mathrm{m}, km\mathrm{km} or euro
  • โ†’A spanning tree must contain every node of the original graph.
  • โ†’Only edges already present in the graph may be used.

p.โ€‰219

Kruskal's algorithm

Minimum Spanning Tree: Kruskal's Algorithm

takeย theย nextย shortestย edgeย unlessย itย closesย aย cycle;ย stopย atย nโˆ’1ย edges\text{take the next shortest edge unless it closes a cycle; stop at } n - 1 \text{ edges}

Work through the edge list in ascending order of weight, accepting an edge whenever it does not create a cycle and rejecting it when it does.

nn
the number of nodes in the network
  • โ†’Order the whole edge list by weight before starting.
  • โ†’The partly built tree may be disconnected until the last edge is added.
  • โ†’Ties may be broken either way; the total weight is unaffected.

p.โ€‰223

Prim's algorithm

Prim's Algorithm

ek+1=minโก{โ€‰w(u,v)ย :ย uโˆˆT,ย vโˆ‰Tโ€‰}e_{k+1} = \min\{\, w(u, v) \ : \ u \in T, \ v \notin T \,\}

At every step add the shortest edge running from a node already in the tree to a node not yet in it, so a cycle can never form.

TT
the tree built so far
uu
a node already in the tree
vv
a node not yet in the tree
w(u,v)w(u,v)
the weight of the edge joining themm\mathrm{m}, km\mathrm{km} or euro
  • โ†’Stop at nโˆ’1n - 1 edges, as with Kruskal's.
  • โ†’Any starting vertex gives the same total weight.
  • โ†’In distance-matrix form, cross out the row of each joined node, number its column, then search all numbered columns.

p.โ€‰226

Cost of building the network

Prim's Algorithm

cost=Wร—(rateย perย unitย length)\text{cost} = W \times (\text{rate per unit length})

How a minimum spanning tree becomes money in a road, cable or cycle-lane question.

WW
the total weight of the minimum spanning treem\mathrm{m} or km\mathrm{km}
rate\text{rate}
cost of building one unit of lengtheuro per m\mathrm{m} or per km\mathrm{km}
  • โ†’Check the units match before multiplying: a rate per km against a total in metres is the usual slip.

p.โ€‰226

12

Optimal Paths

20 formulas ยท pages 236-294

Dijkstra's update rule

Dijkstra's Algorithm

working(v)=minโก{โ€‰working(v),ย final(u)+w(u,v)โ€‰}\text{working}(v) = \min\{\, \text{working}(v), \ \text{final}(u) + w(u,v) \,\}

When a node uu is completed, every neighbour vv gets a new working value only if the route through uu beats the one it already has.

uu
the node just made permanent
vv
a node one step from uu
w(u,v)w(u,v)
the weight of the arc joining themkm\mathrm{km}, minutes or euro
  • โ†’A working value is never replaced by a larger number.
  • โ†’Weights must be positive.

p.โ€‰237

Final value of a node

Dijkstra's Algorithm

final(v)=minโก{โ€‰workingย valuesย atย vโ€‰}\text{final}(v) = \min\{\, \text{working values at } v \,\}

A node's final value is the smallest working value it ever receives, which is the shortest distance to it from the start.

vv
the node being completed
final(v)\text{final}(v)
shortest distance from the start node to vvkm\mathrm{km}, minutes or euro
  • โ†’The start node is completed first with a final value of 00.
  • โ†’Complete the uncompleted node with the smallest working value anywhere in the network.

p.โ€‰237

Correct subtraction method

Dijkstra's Algorithm

final(v)โˆ’w(u,v)=final(u)โ€…โ€ŠโŸนโ€…โ€Šuย liesย onย theย shortestย pathย toย v\text{final}(v) - w(u,v) = \text{final}(u) \implies u \text{ lies on the shortest path to } v

How the optimal route is read back from the destination once every node has been completed.

uu
the previous node on the route
vv
the node being traced back from
w(u,v)w(u,v)
the weight of the arc joining themkm\mathrm{km}, minutes or euro
  • โ†’Work backwards from the destination, then write the route out forwards.
  • โ†’Check by adding the arcs of the route: the total must equal the destination's final value.

p.โ€‰239

Duration of a dummy activity

Critical Path Analysis

tdummy=0t_{\text{dummy}} = 0

A dummy is a dotted, directed arc that carries a dependency but no work, so it contributes nothing to any time.

tdummyt_{\text{dummy}}
the duration of a dummy activitydays or hours
  • โ†’Use one when two activities would otherwise join the same pair of nodes.
  • โ†’Use one when a later activity depends on some, but not all, of the activities meeting at a node.
  • โ†’A dummy is still traversed on the forward and backward passes; it just adds 00.

p.โ€‰252

Forward pass - early times

Calculating the Time to Complete a Project

early(j)=maxโกiโ†’j{โ€‰early(i)+tijโ€‰}\text{early}(j) = \max_{i \to j}\{\, \text{early}(i) + t_{ij} \,\}

Working from the source, an event's early time is the Enormousest of (previous early time plus activity duration) over every path arriving at it.

early(j)\text{early}(j)
earliest time all activities into event jj can be finisheddays or hours
tijt_{ij}
duration of the activity from event ii to event jjdays or hours
  • โ†’The source node has early time 00.
  • โ†’Every path into the node must be considered, dummies included.

p.โ€‰257

Backward pass - late times

Calculating the Time to Complete a Project

late(i)=minโกiโ†’j{โ€‰late(j)โˆ’tijโ€‰}\text{late}(i) = \min_{i \to j}\{\, \text{late}(j) - t_{ij} \,\}

Working back from the sink, an event's late time is the Least of (later late time minus activity duration) over every path leaving it.

late(i)\text{late}(i)
latest time event ii may happen without delaying the projectdays or hours
tijt_{ij}
duration of the activity from event ii to event jjdays or hours
  • โ†’Complete the whole forward pass before starting the backward pass.
  • โ†’Early is the Enormousest, Late is the Least - the mnemonic exists because the two are easily swapped.

p.โ€‰257

Source and sink nodes

Calculating the Time to Complete a Project

source:ย 00,sink:ย tt\text{source}: \ \tfrac{0}{0}, \qquad \text{sink}: \ \tfrac{t}{t}

The source node always has early and late times of zero, and the sink always carries the project's minimum completion time twice.

tt
the minimum time to complete the whole projectdays or hours
  • โ†’Fill the sink's late time in from its early time before starting the backward pass.

p.โ€‰256

Total float of an activity

Critical Activities and Critical Paths

totalย float=zโˆ’wโˆ’t\text{total float} = z - w - t

Latest finish minus earliest start minus duration: how long an activity's start may be delayed without delaying the project.

ww
early time at the tail node of the activitydays or hours
zz
late time at the head node of the activitydays or hours
tt
duration of the activitydays or hours
  • โ†’Late at the head, early at the tail - taking them the other way round is the standard error.
  • โ†’A negative float means one of the early or late times is wrong.

p.โ€‰259

Critical activity and critical path

Critical Activities and Critical Paths

criticalย activityโ€…โ€ŠโŸบโ€…โ€Štotalย float=0\text{critical activity} \iff \text{total float} = 0

An activity with no slack is critical; a path from source to sink joining only critical activities is a critical path.

totalย float\text{total float}
slack available to the activitydays or hours
  • โ†’The durations along a critical path total the project's minimum time.
  • โ†’There may be more than one critical path.

p.โ€‰259

Placing an activity on a Gantt chart

Gantt Charts

solidย bar:[โ€‰w,ย w+nโ€‰],dottedย rectangle:[โ€‰w+n,ย zโ€‰]\text{solid bar}: [\, w, \ w + n \,], \qquad \text{dotted rectangle}: [\, w + n, \ z \,]

An activity is drawn solid from its early start for its own duration, with its total float shown as a dotted rectangle attached to the right.

ww
early start time of the activitydays or hours
nn
duration of the activitydays or hours
zz
latest time the activity may finishdays or hours
  • โ†’The top row of the chart is reserved for a critical path, whose bars have no dotted extension.
  • โ†’The length of the dotted rectangle is exactly the total float, zโˆ’wโˆ’nz - w - n.

p.โ€‰263

Lower bound for the number of workers

Scheduling

lowerย bound=โŒˆtotalย timeย ofย allย activitiescriticalย timeโŒ‰\text{lower bound} = \left\lceil \dfrac{\text{total time of all activities}}{\text{critical time}} \right\rceil

The fewest workers that could conceivably finish the project in its minimum time - a floor, never a guarantee.

totalย time\text{total time}
sum of the durations of every activityhours or days
criticalย time\text{critical time}
length of the critical pathhours or days
  • โ†’Always round up: 3.6673.667 workers means at least 44 people.
  • โ†’Check the bound against the Gantt chart - the book's own example needs 55 where the bound says 44.

p.โ€‰266

Bellman's Principle of Optimality

Bellman's Principle of Optimality

P=Sโ†’โ‹ฏโ†’Xโ†’โ‹ฏโ†’Tย optimalโ€…โ€ŠโŸนโ€…โ€ŠSโ†’โ‹ฏโ†’Xย optimalP = S \to \cdots \to X \to \cdots \to T \text{ optimal} \implies S \to \cdots \to X \text{ optimal}

Any part of an optimal path is itself optimal - the single fact that makes dynamic programming work.

SS
the source vertex
TT
the sink vertex
XX
any state on the optimal path
  • โ†’'Optimal' means least for costs and times, greatest for profits.
  • โ†’Bellman's algorithm is not greedy: nothing is committed until the whole table is built.

p.โ€‰272

Optimal value of a state

Using Bellman's Principle of Optimality to solve Multi-Stage problems

V(X)=optโกXโ†’Y{โ€‰w(X,Y)+V(Y)โ€‰}V(X) = \operatorname{opt}_{X \to Y}\{\, w(X,Y) + V(Y) \,\}

The optimal value of a state is built from the optimal values one step nearer the sink, which is why the table is filled in backwards.

V(X)V(X)
optimal value from state XX to the sinkeuro, minutes or km\mathrm{km}
w(X,Y)w(X,Y)
weight of the action taking XX to YYeuro, minutes or km\mathrm{km}
optโก\operatorname{opt}
min for costs and times, max for profits
  • โ†’Stages are numbered backwards from the sink, so stage 11 is the last stage.
  • โ†’Only the starred optimal value of a state is carried into the next stage.

p.โ€‰273

The Value column

Dynamic Programming for a multi-stage problem

Value=w(action)+OVD\text{Value} = w(\text{action}) + \text{OVD}

Every row of a dynamic programming table adds the weight of the action to the optimal value already found for its destination.

w(action)w(\text{action})
weight of the arc taken at this stepeuro, minutes or km\mathrm{km}
OVD\text{OVD}
optimal value of the destination, from the previous stageeuro, minutes or km\mathrm{km}
  • โ†’Columns are Stage, State, Action, Destination, Value.
  • โ†’Star the optimal value for each state, then follow the stars to read the route.

p.โ€‰273

Value line for a routing problem

Type 1: Routing Problems

Value=profitโˆ’travelย expense+OVD\text{Value} = \text{profit} - \text{travel expense} + \text{OVD}

In a routing problem the traveller earns at each place and pays to move on, so the value nets the two against the optimal value of where they land.

profit\text{profit}
expected takings at this stateeuro
travelย expense\text{travel expense}
cost of the journey choseneuro
OVD\text{OVD}
optimal value of the destinationeuro
  • โ†’These are profits, so the starred value is the greatest.
  • โ†’Stage counts periods still to go; the last stage pays the fare home and the first stage the fare out.
  • โ†’The OVD of the final stage is 00.

p.โ€‰281

Value line for a stock control problem

Type 2: Stock Control Problems

Value=storage+overheads+hiredย labour+OVD\text{Value} = \text{storage} + \text{overheads} + \text{hired labour} + \text{OVD}

The running cost of a period: holding stock, the fixed cost of producing at all, any extra labour, plus the optimal cost of everything that follows.

storage\text{storage}
cost of holding the items in stock this periodeuro
overheads\text{overheads}
fixed cost incurred in any period where production happenseuro
hiredย labour\text{hired labour}
extra cost when output exceeds the normal limiteuro
OVD\text{OVD}
optimal value of the destinationeuro
  • โ†’These are costs, so the starred value is the least.
  • โ†’Storage is charged on the number held (the state), not the number made.
  • โ†’There are no overheads in a period where nothing is produced.

p.โ€‰282

Stock carried into the next period

Type 2: Stock Control Problems

destination=state+actionโˆ’demand\text{destination} = \text{state} + \text{action} - \text{demand}

What is left in stock after the period's orders have been met: what you had, plus what you made, less what was demanded.

state\text{state}
items in stock at the start of the period
action\text{action}
items made during the period
demand\text{demand}
orders that must be met in that period
  • โ†’Write the period's demand in brackets beside the Stage heading.
  • โ†’Rows breaching a stock maximum, or leaving too little for the next period, are written down and marked impossible.

p.โ€‰282

Value line for an allocation problem

Type 3: Allocation of Resources

Value=profit+OVD\text{Value} = \text{profit} + \text{OVD}

Allocating units to one product returns a profit, and the units left over are worth their own optimal value.

profit\text{profit}
return from allocating this many units to this producteuro
OVD\text{OVD}
optimal value of the units remainingeuro
  • โ†’These are profits, so the starred value is the greatest.
  • โ†’The order in which the products are taken does not matter; use the order in the question.
  • โ†’Stage = the product, state = units available, action = units allocated, destination = units remaining.

p.โ€‰283

Value line for a replacement problem

Type 4: Equipment replacement and maintenance

Value=replacementย cost+maintenanceโˆ’resaleย value+OVD\text{Value} = \text{replacement cost} + \text{maintenance} - \text{resale value} + \text{OVD}

The cost of buying the item, running it for the chosen number of years, selling it on, and then facing the years that remain.

replacementย cost\text{replacement cost}
price of a new itemeuro
maintenance\text{maintenance}
total upkeep over the years kepteuro
resaleย value\text{resale value}
what the item fetches at that ageeuro
OVD\text{OVD}
optimal cost over the years still remainingeuro
  • โ†’These are costs, so the starred value is the least.
  • โ†’State = years left when you buy; destination = years left when you sell.
  • โ†’After the final year of the horizon the OVD is 00.

p.โ€‰285

Cumulative maintenance cost

Type 4: Equipment replacement and maintenance

maintenanceย overย kย years=โˆ‘i=1kmi\text{maintenance over } k \text{ years} = \sum_{i=1}^{k} m_i

Upkeep accumulates, so keeping the item a further year adds that year's cost to everything already spent.

mim_i
maintenance cost in year ii of ownershipeuro
kk
number of years the item is keptyears
  • โ†’Work the running totals out once, before starting the table; almost every row uses them.
  • โ†’Using only the final year's figure instead of the total is the standard error.

p.โ€‰285

Knowing the formula is not the same as knowing when to use it

The practice questions work through all 12 strands one at a time, and tell you which one is costing you marks. Free while Applied Maths is in beta.

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